Global Advanced Digital Gaming Market Size, Status and Forecast 2019-2025

Published On: Jul 2019

Format: PDF

Publisher: QY Research

Pages: 97

Report ID: 19628

Advanced digital gaming is an interactive platform for one or more players, designed to offer a virtual environment and user-controlled experience for entertainment and educational purpose using digital electronic devices such as videogame console, computer, mobile device, interactive television, and others.
These games are either played online or stand-alone.
Digital gaming enables users to experience immersive and digital form of games based out of real life and imaginary situations.
In 2018, the global Advanced Digital Gaming market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Advanced Digital Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Advanced Digital Gaming development in United States, Europe and China.

The key players covered in this study
Sony
Microsoft
Nintendo
Tapinator
Kabam
Zynga
Electronic Arts
King
Sega Games

Market segment by Type, the product can be split into
Social Gamers
Serious Gamers
Core Gamers

Market segment by Application, split into
Tablet
Computer
Laptop
Mobile
Console Unit

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Advanced Digital Gaming status, future forecast, growth opportunity, key market and key players.
To present the Advanced Digital Gaming development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Advanced Digital Gaming are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Advanced Digital Gaming Market Size Growth Rate by Type (2014-2025)
1.4.2 Social Gamers
1.4.3 Serious Gamers
1.4.4 Core Gamers
1.5 Market by Application
1.5.1 Global Advanced Digital Gaming Market Share by Application (2014-2025)
1.5.2 Tablet
1.5.3 Computer
1.5.4 Laptop
1.5.5 Mobile
1.5.6 Console Unit
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Advanced Digital Gaming Market Size
2.2 Advanced Digital Gaming Growth Trends by Regions
2.2.1 Advanced Digital Gaming Market Size by Regions (2014-2025)
2.2.2 Advanced Digital Gaming Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Advanced Digital Gaming Market Size by Manufacturers
3.1.1 Global Advanced Digital Gaming Revenue by Manufacturers (2014-2019)
3.1.2 Global Advanced Digital Gaming Revenue Market Share by Manufacturers (2014-2019)
3.1.3 Global Advanced Digital Gaming Market Concentration Ratio (CR5 and HHI)
3.2 Advanced Digital Gaming Key Players Head office and Area Served
3.3 Key Players Advanced Digital Gaming Product/Solution/Service
3.4 Date of Enter into Advanced Digital Gaming Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Advanced Digital Gaming Market Size by Type (2014-2019)
4.2 Global Advanced Digital Gaming Market Size by Application (2014-2019)

5 United States
5.1 United States Advanced Digital Gaming Market Size (2014-2019)
5.2 Advanced Digital Gaming Key Players in United States
5.3 United States Advanced Digital Gaming Market Size by Type
5.4 United States Advanced Digital Gaming Market Size by Application

6 Europe
6.1 Europe Advanced Digital Gaming Market Size (2014-2019)
6.2 Advanced Digital Gaming Key Players in Europe
6.3 Europe Advanced Digital Gaming Market Size by Type
6.4 Europe Advanced Digital Gaming Market Size by Application

7 China
7.1 China Advanced Digital Gaming Market Size (2014-2019)
7.2 Advanced Digital Gaming Key Players in China
7.3 China Advanced Digital Gaming Market Size by Type
7.4 China Advanced Digital Gaming Market Size by Application

8 Japan
8.1 Japan Advanced Digital Gaming Market Size (2014-2019)
8.2 Advanced Digital Gaming Key Players in Japan
8.3 Japan Advanced Digital Gaming Market Size by Type
8.4 Japan Advanced Digital Gaming Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Advanced Digital Gaming Market Size (2014-2019)
9.2 Advanced Digital Gaming Key Players in Southeast Asia
9.3 Southeast Asia Advanced Digital Gaming Market Size by Type
9.4 Southeast Asia Advanced Digital Gaming Market Size by Application

10 India
10.1 India Advanced Digital Gaming Market Size (2014-2019)
10.2 Advanced Digital Gaming Key Players in India
10.3 India Advanced Digital Gaming Market Size by Type
10.4 India Advanced Digital Gaming Market Size by Application

11 Central & South America
11.1 Central & South America Advanced Digital Gaming Market Size (2014-2019)
11.2 Advanced Digital Gaming Key Players in Central & South America
11.3 Central & South America Advanced Digital Gaming Market Size by Type
11.4 Central & South America Advanced Digital Gaming Market Size by Application

12 International Players Profiles
12.1 Sony
12.1.1 Sony Company Details
12.1.2 Company Description and Business Overview
12.1.3 Advanced Digital Gaming Introduction
12.1.4 Sony Revenue in Advanced Digital Gaming Business (2014-2019)
12.1.5 Sony Recent Development
12.2 Microsoft
12.2.1 Microsoft Company Details
12.2.2 Company Description and Business Overview
12.2.3 Advanced Digital Gaming Introduction
12.2.4 Microsoft Revenue in Advanced Digital Gaming Business (2014-2019)
12.2.5 Microsoft Recent Development
12.3 Nintendo
12.3.1 Nintendo Company Details
12.3.2 Company Description and Business Overview
12.3.3 Advanced Digital Gaming Introduction
12.3.4 Nintendo Revenue in Advanced Digital Gaming Business (2014-2019)
12.3.5 Nintendo Recent Development
12.4 Tapinator
12.4.1 Tapinator Company Details
12.4.2 Company Description and Business Overview
12.4.3 Advanced Digital Gaming Introduction
12.4.4 Tapinator Revenue in Advanced Digital Gaming Business (2014-2019)
12.4.5 Tapinator Recent Development
12.5 Kabam
12.5.1 Kabam Company Details
12.5.2 Company Description and Business Overview
12.5.3 Advanced Digital Gaming Introduction
12.5.4 Kabam Revenue in Advanced Digital Gaming Business (2014-2019)
12.5.5 Kabam Recent Development
12.6 Zynga
12.6.1 Zynga Company Details
12.6.2 Company Description and Business Overview
12.6.3 Advanced Digital Gaming Introduction
12.6.4 Zynga Revenue in Advanced Digital Gaming Business (2014-2019)
12.6.5 Zynga Recent Development
12.7 Electronic Arts
12.7.1 Electronic Arts Company Details
12.7.2 Company Description and Business Overview
12.7.3 Advanced Digital Gaming Introduction
12.7.4 Electronic Arts Revenue in Advanced Digital Gaming Business (2014-2019)
12.7.5 Electronic Arts Recent Development
12.8 King
12.8.1 King Company Details
12.8.2 Company Description and Business Overview
12.8.3 Advanced Digital Gaming Introduction
12.8.4 King Revenue in Advanced Digital Gaming Business (2014-2019)
12.8.5 King Recent Development
12.9 Sega Games
12.9.1 Sega Games Company Details
12.9.2 Company Description and Business Overview
12.9.3 Advanced Digital Gaming Introduction
12.9.4 Sega Games Revenue in Advanced Digital Gaming Business (2014-2019)
12.9.5 Sega Games Recent Development

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details