Global All-in-one VR Headsets Market Insights, Forecast to 2025

Published On: Jun 2019

Format: PDF

Publisher: QY Research

Pages: 112

Report ID: 1225

VR all-in-one is a head-mounted display device with an independent processor and supports HDMI input.With independent operation, input and output functions.
The global All-in-one VR Headsets market is valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025. The objectives of this study are to define, segment, and project the size of the All-in-one VR Headsets market based on company, product type, end user and key regions.

This report studies the global market size of All-in-one VR Headsets in key regions like North America, Europe, China and Japan, focuses on the consumption of All-in-one VR Headsets in these regions.
This research report categorizes the global All-in-one VR Headsets market by top players/brands, region, type and end user. This report also studies the global All-in-one VR Headsets market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels and distributors.

The following manufacturers are covered in this report, with sales, revenue, market share for each company:
HTC
Oculus
DPVR
Samsung
PICO
Google
Lenovo
Xiaomi
GenBasic
OMIMO
FiresVR
3dinlife
Shenzhen ARTS-STAR Technology

All-in-one VR Headsets market size by Type
2k Type
3K Type
4k Type
Others

All-in-one VR Headsets market size by Applications
Video and Movie
Games
Others

Market size by Region
North America
United States
Canada
Mexico
Europe
Germany
France
UK
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Central & South America
Brazil
Middle East & Africa
Turkey
GCC Countries
Egypt
South Africa

The study objectives of this report are:
To study and analyze the global All-in-one VR Headsets market size (value & volume) by company, key regions, products and end user, breakdown data from 2014 to 2018, and forecast to 2025.
To understand the structure of All-in-one VR Headsets market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
Focuses on the key global All-in-one VR Headsets companies, to define, describe and analyze the sales volume, value, market share, market competition landscape and recent development.
To project the value and sales volume of All-in-one VR Headsets submarkets, with respect to key regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of All-in-one VR Headsets are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025

This report includes the estimation of market size for value (million US$) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of All-in-one VR Headsets market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Study Coverage
1.1 All-in-one VR Headsets Product Introduction
1.2 Market Segments
1.3 Key Manufacturers Covered
1.4 Market by Type
1.4.1 Global All-in-one VR Headsets Market Size Growth Rate by Type
1.4.2 2k Type
1.4.3 3K Type
1.4.4 4k Type
1.4.5 Others
1.5 Market by Application
1.5.1 Global All-in-one VR Headsets Market Size Growth Rate by Application
1.5.2 Video and Movie
1.5.3 Games
1.5.4 Others
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
2.1 Global All-in-one VR Headsets Market Size
2.1.1 Global All-in-one VR Headsets Revenue 2014-2025
2.1.2 Global All-in-one VR Headsets Sales 2014-2025
2.2 All-in-one VR Headsets Growth Rate by Regions
2.2.1 Global All-in-one VR Headsets Sales by Regions
2.2.2 Global All-in-one VR Headsets Revenue by Regions

3 Breakdown Data by Manufacturers
3.1 All-in-one VR Headsets Sales by Manufacturers
3.1.1 All-in-one VR Headsets Sales by Manufacturers
3.1.2 All-in-one VR Headsets Sales Market Share by Manufacturers
3.2 All-in-one VR Headsets Revenue by Manufacturers
3.2.1 All-in-one VR Headsets Revenue by Manufacturers (2014-2019)
3.2.2 All-in-one VR Headsets Revenue Share by Manufacturers (2014-2019)
3.3 All-in-one VR Headsets Price by Manufacturers
3.4 All-in-one VR Headsets Manufacturing Base Distribution, Product Types
3.4.1 All-in-one VR Headsets Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers All-in-one VR Headsets Product Type
3.4.3 Date of International Manufacturers Enter into All-in-one VR Headsets Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type
4.1 Global All-in-one VR Headsets Sales by Type
4.2 Global All-in-one VR Headsets Revenue by Type
4.3 All-in-one VR Headsets Price by Type

5 Breakdown Data by Application
5.1 Overview
5.2 Global All-in-one VR Headsets Breakdown Data by Application

6 North America
6.1 North America All-in-one VR Headsets by Country
6.1.1 North America All-in-one VR Headsets Sales by Country
6.1.2 North America All-in-one VR Headsets Revenue by Country
6.1.3 United States
6.1.4 Canada
6.1.5 Mexico
6.2 North America All-in-one VR Headsets by Type
6.3 North America All-in-one VR Headsets by Application

7 Europe
7.1 Europe All-in-one VR Headsets by Country
7.1.1 Europe All-in-one VR Headsets Sales by Country
7.1.2 Europe All-in-one VR Headsets Revenue by Country
7.1.3 Germany
7.1.4 France
7.1.5 UK
7.1.6 Italy
7.1.7 Russia
7.2 Europe All-in-one VR Headsets by Type
7.3 Europe All-in-one VR Headsets by Application

8 Asia Pacific
8.1 Asia Pacific All-in-one VR Headsets by Region
8.1.1 Asia Pacific All-in-one VR Headsets Sales by Region
8.1.2 Asia Pacific All-in-one VR Headsets Revenue by Region
8.1.3 China
8.1.4 Japan
8.1.5 South Korea
8.1.6 India
8.1.7 Australia
8.1.8 Indonesia
8.1.9 Thailand
8.1.10 Malaysia
8.1.11 Philippines
8.1.12 Vietnam
8.2 Asia Pacific All-in-one VR Headsets by Type
8.3 Asia Pacific All-in-one VR Headsets by Application

9 Central & South America
9.1 Central & South America All-in-one VR Headsets by Country
9.1.1 Central & South America All-in-one VR Headsets Sales by Country
9.1.2 Central & South America All-in-one VR Headsets Revenue by Country
9.1.3 Brazil
9.2 Central & South America All-in-one VR Headsets by Type
9.3 Central & South America All-in-one VR Headsets by Application

10 Middle East and Africa
10.1 Middle East and Africa All-in-one VR Headsets by Country
10.1.1 Middle East and Africa All-in-one VR Headsets Sales by Country
10.1.2 Middle East and Africa All-in-one VR Headsets Revenue by Country
10.1.3 Turkey
10.1.4 GCC Countries
10.1.5 Egypt
10.1.6 South Africa
10.2 Middle East and Africa All-in-one VR Headsets by Type
10.3 Middle East and Africa All-in-one VR Headsets by Application

11 Company Profiles
11.1 HTC
11.1.1 HTC Company Details
11.1.2 Company Business Overview
11.1.3 HTC All-in-one VR Headsets Sales, Revenue and Gross Margin (2014-2019)
11.1.4 HTC All-in-one VR Headsets Products Offered
11.1.5 HTC Recent Development
11.2 Oculus
11.2.1 Oculus Company Details
11.2.2 Company Business Overview
11.2.3 Oculus All-in-one VR Headsets Sales, Revenue and Gross Margin (2014-2019)
11.2.4 Oculus All-in-one VR Headsets Products Offered
11.2.5 Oculus Recent Development
11.3 DPVR
11.3.1 DPVR Company Details
11.3.2 Company Business Overview
11.3.3 DPVR All-in-one VR Headsets Sales, Revenue and Gross Margin (2014-2019)
11.3.4 DPVR All-in-one VR Headsets Products Offered
11.3.5 DPVR Recent Development
11.4 Samsung
11.4.1 Samsung Company Details
11.4.2 Company Business Overview
11.4.3 Samsung All-in-one VR Headsets Sales, Revenue and Gross Margin (2014-2019)
11.4.4 Samsung All-in-one VR Headsets Products Offered
11.4.5 Samsung Recent Development
11.5 PICO
11.5.1 PICO Company Details
11.5.2 Company Business Overview
11.5.3 PICO All-in-one VR Headsets Sales, Revenue and Gross Margin (2014-2019)
11.5.4 PICO All-in-one VR Headsets Products Offered
11.5.5 PICO Recent Development
11.6 Google
11.6.1 Google Company Details
11.6.2 Company Business Overview
11.6.3 Google All-in-one VR Headsets Sales, Revenue and Gross Margin (2014-2019)
11.6.4 Google All-in-one VR Headsets Products Offered
11.6.5 Google Recent Development
11.7 Lenovo
11.7.1 Lenovo Company Details
11.7.2 Company Business Overview
11.7.3 Lenovo All-in-one VR Headsets Sales, Revenue and Gross Margin (2014-2019)
11.7.4 Lenovo All-in-one VR Headsets Products Offered
11.7.5 Lenovo Recent Development
11.8 Xiaomi
11.8.1 Xiaomi Company Details
11.8.2 Company Business Overview
11.8.3 Xiaomi All-in-one VR Headsets Sales, Revenue and Gross Margin (2014-2019)
11.8.4 Xiaomi All-in-one VR Headsets Products Offered
11.8.5 Xiaomi Recent Development
11.9 GenBasic
11.9.1 GenBasic Company Details
11.9.2 Company Business Overview
11.9.3 GenBasic All-in-one VR Headsets Sales, Revenue and Gross Margin (2014-2019)
11.9.4 GenBasic All-in-one VR Headsets Products Offered
11.9.5 GenBasic Recent Development
11.10 OMIMO
11.10.1 OMIMO Company Details
11.10.2 Company Business Overview
11.10.3 OMIMO All-in-one VR Headsets Sales, Revenue and Gross Margin (2014-2019)
11.10.4 OMIMO All-in-one VR Headsets Products Offered
11.10.5 OMIMO Recent Development
11.11 FiresVR
11.12 3dinlife
11.13 Shenzhen ARTS-STAR Technology

12 Future Forecast
12.1 All-in-one VR Headsets Market Forecast by Regions
12.1.1 Global All-in-one VR Headsets Sales Forecast by Regions 2019-2025
12.1.2 Global All-in-one VR Headsets Revenue Forecast by Regions 2019-2025
12.2 All-in-one VR Headsets Market Forecast by Type
12.2.1 Global All-in-one VR Headsets Sales Forecast by Type 2019-2025
12.2.2 Global All-in-one VR Headsets Revenue Forecast by Type 2019-2025
12.3 All-in-one VR Headsets Market Forecast by Application
12.4 North America All-in-one VR Headsets Forecast
12.5 Europe All-in-one VR Headsets Forecast
12.6 Asia Pacific All-in-one VR Headsets Forecast
12.7 Central & South America All-in-one VR Headsets Forecast
12.8 Middle East and Africa All-in-one VR Headsets Forecast

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Market Opportunities and Drivers
13.2 Market Challenges
13.3 Market Risks/Restraints
13.4 Macroscopic Indicators

14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 All-in-one VR Headsets Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors

15 Research Findings and Conclusion

16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer