Global Artificial Intelligence in Video Games Market Size, Status, Research and Forecast 2019-2025

Published On: Jul 2019

Format: PDF

Publisher: QY Research

Pages: 105

Report ID: 3631

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.
In 2018, the global Artificial Intelligence in Video Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Artificial Intelligence in Video Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Artificial Intelligence in Video Games development in United States, Europe and China.

The key players covered in this study
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Google
Nexon
Square Enix
Konami
Take-Two Interactive
NCSoft

Market segment by Type, the product can be split into
On-Premise
Cloud-based

Market segment by Application, split into
PC
TV
Smartphone & Tablet

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Artificial Intelligence in Video Games status, future forecast, growth opportunity, key market and key players.
To present the Artificial Intelligence in Video Games development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Artificial Intelligence in Video Games are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Artificial Intelligence in Video Games Market Size Growth Rate by Type (2014-2025)
1.4.2 On-Premise
1.4.3 Cloud-based
1.5 Market by Application
1.5.1 Global Artificial Intelligence in Video Games Market Share by Application (2014-2025)
1.5.2 PC
1.5.3 TV
1.5.4 Smartphone & Tablet
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Artificial Intelligence in Video Games Market Size
2.2 Artificial Intelligence in Video Games Growth Trends by Regions
2.2.1 Artificial Intelligence in Video Games Market Size by Regions (2014-2025)
2.2.2 Artificial Intelligence in Video Games Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Artificial Intelligence in Video Games Market Size by Manufacturers
3.1.1 Global Artificial Intelligence in Video Games Revenue by Manufacturers (2014-2019)
3.1.2 Global Artificial Intelligence in Video Games Revenue Market Share by Manufacturers (2014-2019)
3.1.3 Global Artificial Intelligence in Video Games Market Concentration Ratio (CR5 and HHI)
3.2 Artificial Intelligence in Video Games Key Players Head office and Area Served
3.3 Key Players Artificial Intelligence in Video Games Product/Solution/Service
3.4 Date of Enter into Artificial Intelligence in Video Games Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Artificial Intelligence in Video Games Market Size by Type (2014-2019)
4.2 Global Artificial Intelligence in Video Games Market Size by Application (2014-2019)

5 United States
5.1 United States Artificial Intelligence in Video Games Market Size (2014-2019)
5.2 Artificial Intelligence in Video Games Key Players in United States
5.3 United States Artificial Intelligence in Video Games Market Size by Type
5.4 United States Artificial Intelligence in Video Games Market Size by Application

6 Europe
6.1 Europe Artificial Intelligence in Video Games Market Size (2014-2019)
6.2 Artificial Intelligence in Video Games Key Players in Europe
6.3 Europe Artificial Intelligence in Video Games Market Size by Type
6.4 Europe Artificial Intelligence in Video Games Market Size by Application

7 China
7.1 China Artificial Intelligence in Video Games Market Size (2014-2019)
7.2 Artificial Intelligence in Video Games Key Players in China
7.3 China Artificial Intelligence in Video Games Market Size by Type
7.4 China Artificial Intelligence in Video Games Market Size by Application

8 Japan
8.1 Japan Artificial Intelligence in Video Games Market Size (2014-2019)
8.2 Artificial Intelligence in Video Games Key Players in Japan
8.3 Japan Artificial Intelligence in Video Games Market Size by Type
8.4 Japan Artificial Intelligence in Video Games Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Artificial Intelligence in Video Games Market Size (2014-2019)
9.2 Artificial Intelligence in Video Games Key Players in Southeast Asia
9.3 Southeast Asia Artificial Intelligence in Video Games Market Size by Type
9.4 Southeast Asia Artificial Intelligence in Video Games Market Size by Application

10 India
10.1 India Artificial Intelligence in Video Games Market Size (2014-2019)
10.2 Artificial Intelligence in Video Games Key Players in India
10.3 India Artificial Intelligence in Video Games Market Size by Type
10.4 India Artificial Intelligence in Video Games Market Size by Application

11 Central & South America
11.1 Central & South America Artificial Intelligence in Video Games Market Size (2014-2019)
11.2 Artificial Intelligence in Video Games Key Players in Central & South America
11.3 Central & South America Artificial Intelligence in Video Games Market Size by Type
11.4 Central & South America Artificial Intelligence in Video Games Market Size by Application

12 International Players Profiles
12.1 Ubisoft
12.1.1 Ubisoft Company Details
12.1.2 Company Description and Business Overview
12.1.3 Artificial Intelligence in Video Games Introduction
12.1.4 Ubisoft Revenue in Artificial Intelligence in Video Games Business (2014-2019)
12.1.5 Ubisoft Recent Development
12.2 EA
12.2.1 EA Company Details
12.2.2 Company Description and Business Overview
12.2.3 Artificial Intelligence in Video Games Introduction
12.2.4 EA Revenue in Artificial Intelligence in Video Games Business (2014-2019)
12.2.5 EA Recent Development
12.3 Tencent
12.3.1 Tencent Company Details
12.3.2 Company Description and Business Overview
12.3.3 Artificial Intelligence in Video Games Introduction
12.3.4 Tencent Revenue in Artificial Intelligence in Video Games Business (2014-2019)
12.3.5 Tencent Recent Development
12.4 Sony
12.4.1 Sony Company Details
12.4.2 Company Description and Business Overview
12.4.3 Artificial Intelligence in Video Games Introduction
12.4.4 Sony Revenue in Artificial Intelligence in Video Games Business (2014-2019)
12.4.5 Sony Recent Development
12.5 Microsoft
12.5.1 Microsoft Company Details
12.5.2 Company Description and Business Overview
12.5.3 Artificial Intelligence in Video Games Introduction
12.5.4 Microsoft Revenue in Artificial Intelligence in Video Games Business (2014-2019)
12.5.5 Microsoft Recent Development
12.6 Playtika
12.6.1 Playtika Company Details
12.6.2 Company Description and Business Overview
12.6.3 Artificial Intelligence in Video Games Introduction
12.6.4 Playtika Revenue in Artificial Intelligence in Video Games Business (2014-2019)
12.6.5 Playtika Recent Development
12.7 Activision Blizzard
12.7.1 Activision Blizzard Company Details
12.7.2 Company Description and Business Overview
12.7.3 Artificial Intelligence in Video Games Introduction
12.7.4 Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2014-2019)
12.7.5 Activision Blizzard Recent Development
12.8 NetEase
12.8.1 NetEase Company Details
12.8.2 Company Description and Business Overview
12.8.3 Artificial Intelligence in Video Games Introduction
12.8.4 NetEase Revenue in Artificial Intelligence in Video Games Business (2014-2019)
12.8.5 NetEase Recent Development
12.9 Nintendo
12.9.1 Nintendo Company Details
12.9.2 Company Description and Business Overview
12.9.3 Artificial Intelligence in Video Games Introduction
12.9.4 Nintendo Revenue in Artificial Intelligence in Video Games Business (2014-2019)
12.9.5 Nintendo Recent Development
12.10 Google
12.10.1 Google Company Details
12.10.2 Company Description and Business Overview
12.10.3 Artificial Intelligence in Video Games Introduction
12.10.4 Google Revenue in Artificial Intelligence in Video Games Business (2014-2019)
12.10.5 Google Recent Development
12.11 Nexon
12.12 Square Enix
12.13 Konami
12.14 Take-Two Interactive
12.15 NCSoft

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details