Global Coin-operated Amusement Devices Market Research Report 2019-2025

Published On: Jul 2019

Format: PDF

Publisher: QY Research

Pages: 117

Report ID: 6499

Coin-operated Amusement Devicess are the most popular game in casinos. Slots take up the largest amount of floor space, and they’re responsible for the vast majority of gambling profit.
This industry is affected by the economy and policy, so it’s important to put an eye to economic indexes and leaders’ prefer. With the global economic recovery, more and more people pay attention to rising environment standards, especially in underdevelopment regions that have a large population and fast economic growth, the need will increase.

The global Coin-operated Amusement Devices market is valued at xx million US$ in 2018 is expected to reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Coin-operated Amusement Devices volume and value at global level, regional level and company level. From a global perspective, this report represents overall Coin-operated Amusement Devices market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.

The following manufacturers are covered:
Beistle
CHH
Chicago Gaming Company
Konami Gaming, Inc. 
GVF
Amscan
Ainsworth Game Technology
Amatic Industries
APEX Gaming Technology
Aristocrat Leisure
Aruze Gaming
Astro Corp.
Bally Technologies Inc.
Bally Wulff Automaten
Belatra Co. Ltd.
Bell Fruit Games (Danoptra Group) 
Betstone
BIGIGO Casino Technology
Casino Technology
Cyberview Technology Ltd.
CSI Games Inc. (Class II)
Dragon Co., Ltd.
Dyna Co. Ltd
Electrocoin Automatics Ltd.
Elixir Gaming Technology Inc.
Fortuna Gaming Bv.
Gauselmann Group 
IGT
Inspired Gaming Group plc.
JPM Group

Segment by Regions
North America
Europe
China
Japan

Segment by Type
Slot Machine
Dance Dance Revolution
Arcade
Racing Type
Other

Segment by Application
Commerial
Home Use

Table of Contents

Executive Summary
1 Coin-operated Amusement Devices Market Overview
1.1 Product Overview and Scope of Coin-operated Amusement Devices
1.2 Coin-operated Amusement Devices Segment by Type
1.2.1 Global Coin-operated Amusement Devices Production Growth Rate Comparison by Type (2014-2025)
1.2.2 Slot Machine
1.2.3 Dance Dance Revolution
1.2.4 Arcade
1.2.5 Racing Type
1.2.6 Other
1.3 Coin-operated Amusement Devices Segment by Application
1.3.1 Coin-operated Amusement Devices Consumption Comparison by Application (2014-2025)
1.3.2 Commerial
1.3.3 Home Use
1.4 Global Coin-operated Amusement Devices Market by Region
1.4.1 Global Coin-operated Amusement Devices Market Size Region
1.4.2 North America Status and Prospect (2014-2025)
1.4.3 Europe Status and Prospect (2014-2025)
1.4.4 China Status and Prospect (2014-2025)
1.4.5 Japan Status and Prospect (2014-2025)
1.5 Global Coin-operated Amusement Devices Market Size
1.5.1 Global Coin-operated Amusement Devices Revenue (2014-2025)
1.5.2 Global Coin-operated Amusement Devices Production (2014-2025)

2 Global Coin-operated Amusement Devices Market Competition by Manufacturers
2.1 Global Coin-operated Amusement Devices Production Market Share by Manufacturers (2014-2019)
2.2 Global Coin-operated Amusement Devices Revenue Share by Manufacturers (2014-2019)
2.3 Global Coin-operated Amusement Devices Average Price by Manufacturers (2014-2019)
2.4 Manufacturers Coin-operated Amusement Devices Production Sites, Area Served, Product Types
2.5 Coin-operated Amusement Devices Market Competitive Situation and Trends
2.5.1 Coin-operated Amusement Devices Market Concentration Rate
2.5.2 Coin-operated Amusement Devices Market Share of Top 3 and Top 5 Manufacturers
2.5.3 Mergers & Acquisitions, Expansion

3 Global Coin-operated Amusement Devices Production Market Share by Regions
3.1 Global Coin-operated Amusement Devices Production Market Share by Regions
3.2 Global Coin-operated Amusement Devices Revenue Market Share by Regions (2014-2019)
3.3 Global Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2014-2019)
3.4 North America Coin-operated Amusement Devices Production
3.4.1 North America Coin-operated Amusement Devices Production Growth Rate (2014-2019)
3.4.2 North America Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2014-2019)
3.5 Europe Coin-operated Amusement Devices Production
3.5.1 Europe Coin-operated Amusement Devices Production Growth Rate (2014-2019)
3.5.2 Europe Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2014-2019)
3.6 China Coin-operated Amusement Devices Production (2014-2019)
3.6.1 China Coin-operated Amusement Devices Production Growth Rate (2014-2019)
3.6.2 China Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2014-2019)
3.7 Japan Coin-operated Amusement Devices Production (2014-2019)
3.7.1 Japan Coin-operated Amusement Devices Production Growth Rate (2014-2019)
3.7.2 Japan Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2014-2019)

4 Global Coin-operated Amusement Devices Consumption by Regions
4.1 Global Coin-operated Amusement Devices Consumption by Regions
4.2 North America Coin-operated Amusement Devices Consumption (2014-2019)
4.3 Europe Coin-operated Amusement Devices Consumption (2014-2019)
4.4 China Coin-operated Amusement Devices Consumption (2014-2019)
4.5 Japan Coin-operated Amusement Devices Consumption (2014-2019)

5 Global Coin-operated Amusement Devices Production, Revenue, Price Trend by Type
5.1 Global Coin-operated Amusement Devices Production Market Share by Type (2014-2019)
5.2 Global Coin-operated Amusement Devices Revenue Market Share by Type (2014-2019)
5.3 Global Coin-operated Amusement Devices Price by Type (2014-2019)
5.4 Global Coin-operated Amusement Devices Production Growth by Type (2014-2019)

6 Global Coin-operated Amusement Devices Market Analysis by Applications
6.1 Global Coin-operated Amusement Devices Consumption Market Share by Application (2014-2019)
6.2 Global Coin-operated Amusement Devices Consumption Growth Rate by Application (2014-2019)

7 Company Profiles and Key Figures in Coin-operated Amusement Devices Business
7.1 Beistle
7.1.1 Beistle Coin-operated Amusement Devices Production Sites and Area Served
7.1.2 Coin-operated Amusement Devices Product Introduction, Application and Specification
7.1.3 Beistle Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2014-2019)
7.1.4 Main Business and Markets Served
7.2 CHH
7.2.1 CHH Coin-operated Amusement Devices Production Sites and Area Served
7.2.2 Coin-operated Amusement Devices Product Introduction, Application and Specification
7.2.3 CHH Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2014-2019)
7.2.4 Main Business and Markets Served
7.3 Chicago Gaming Company
7.3.1 Chicago Gaming Company Coin-operated Amusement Devices Production Sites and Area Served
7.3.2 Coin-operated Amusement Devices Product Introduction, Application and Specification
7.3.3 Chicago Gaming Company Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2014-2019)
7.3.4 Main Business and Markets Served
7.4 Konami Gaming, Inc. 
7.4.1 Konami Gaming, Inc.  Coin-operated Amusement Devices Production Sites and Area Served
7.4.2 Coin-operated Amusement Devices Product Introduction, Application and Specification
7.4.3 Konami Gaming, Inc.  Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2014-2019)
7.4.4 Main Business and Markets Served
7.5 GVF
7.5.1 GVF Coin-operated Amusement Devices Production Sites and Area Served
7.5.2 Coin-operated Amusement Devices Product Introduction, Application and Specification
7.5.3 GVF Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2014-2019)
7.5.4 Main Business and Markets Served
7.6 Amscan
7.6.1 Amscan Coin-operated Amusement Devices Production Sites and Area Served
7.6.2 Coin-operated Amusement Devices Product Introduction, Application and Specification
7.6.3 Amscan Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2014-2019)
7.6.4 Main Business and Markets Served
7.7 Ainsworth Game Technology
7.7.1 Ainsworth Game Technology Coin-operated Amusement Devices Production Sites and Area Served
7.7.2 Coin-operated Amusement Devices Product Introduction, Application and Specification
7.7.3 Ainsworth Game Technology Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2014-2019)
7.7.4 Main Business and Markets Served
7.8 Amatic Industries
7.8.1 Amatic Industries Coin-operated Amusement Devices Production Sites and Area Served
7.8.2 Coin-operated Amusement Devices Product Introduction, Application and Specification
7.8.3 Amatic Industries Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2014-2019)
7.8.4 Main Business and Markets Served
7.9 APEX Gaming Technology
7.9.1 APEX Gaming Technology Coin-operated Amusement Devices Production Sites and Area Served
7.9.2 Coin-operated Amusement Devices Product Introduction, Application and Specification
7.9.3 APEX Gaming Technology Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2014-2019)
7.9.4 Main Business and Markets Served
7.10 Aristocrat Leisure
7.10.1 Aristocrat Leisure Coin-operated Amusement Devices Production Sites and Area Served
7.10.2 Coin-operated Amusement Devices Product Introduction, Application and Specification
7.10.3 Aristocrat Leisure Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2014-2019)
7.10.4 Main Business and Markets Served
7.11 Aruze Gaming
7.12 Astro Corp.
7.13 Bally Technologies Inc.
7.14 Bally Wulff Automaten
7.15 Belatra Co. Ltd.
7.16 Bell Fruit Games (Danoptra Group) 
7.17 Betstone
7.18 BIGIGO Casino Technology
7.19 Casino Technology
7.20 Cyberview Technology Ltd.
7.21 CSI Games Inc. (Class II)
7.22 Dragon Co., Ltd.
7.23 Dyna Co. Ltd
7.24 Electrocoin Automatics Ltd.
7.25 Elixir Gaming Technology Inc.
7.26 Fortuna Gaming Bv.
7.27 Gauselmann Group 
7.28 IGT
7.29 Inspired Gaming Group plc.
7.30 JPM Group

8 Coin-operated Amusement Devices Manufacturing Cost Analysis
8.1 Coin-operated Amusement Devices Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Price Trend of Key Raw Materials
8.1.3 Key Suppliers of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.3 Manufacturing Process Analysis of Coin-operated Amusement Devices
8.4 Coin-operated Amusement Devices Industrial Chain Analysis

9 Marketing Channel, Distributors and Customers
9.1 Marketing Channel
9.1.1 Direct Marketing
9.1.2 Indirect Marketing
9.2 Coin-operated Amusement Devices Distributors List
9.3 Coin-operated Amusement Devices Customers

10 Market Dynamics
10.1 Market Trends
10.2 Opportunities
10.3 Market Drivers
10.4 Challenges
10.5 Influence Factors

11 Global Coin-operated Amusement Devices Market Forecast
11.1 Global Coin-operated Amusement Devices Production, Revenue Forecast
11.1.1 Global Coin-operated Amusement Devices Production Growth Rate Forecast (2019-2025)
11.1.2 Global Coin-operated Amusement Devices Revenue and Growth Rate Forecast (2019-2025)
11.1.3 Global Coin-operated Amusement Devices Price and Trend Forecast (2019-2025)
11.2 Global Coin-operated Amusement Devices Production Forecast by Regions (2019-2025)
11.2.1 North America Coin-operated Amusement Devices Production, Revenue Forecast (2019-2025)
11.2.2 Europe Coin-operated Amusement Devices Production, Revenue Forecast (2019-2025)
11.2.3 China Coin-operated Amusement Devices Production, Revenue Forecast (2019-2025)
11.2.4 Japan Coin-operated Amusement Devices Production, Revenue Forecast (2019-2025)
11.3 Global Coin-operated Amusement Devices Consumption Forecast by Regions (2019-2025)
11.3.1 North America Coin-operated Amusement Devices Consumption Forecast (2019-2025)
11.3.2 Europe Coin-operated Amusement Devices Consumption Forecast (2019-2025)
11.3.3 China Coin-operated Amusement Devices Consumption Forecast (2019-2025)
11.3.4 Japan Coin-operated Amusement Devices Consumption Forecast (2019-2025)
11.4 Global Coin-operated Amusement Devices Production, Revenue and Price Forecast by Type (2019-2025)
11.5 Global Coin-operated Amusement Devices Consumption Forecast by Application (2019-2025)

12 Research Findings and Conclusion

13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Author List
13.4 Disclaimer