Global In-flight Entertainment Systems Market Size, Status, Research and Forecast 2019-2025

Published On: Jul 2019

Format: PDF

Publisher: QY Research

Pages: 103

Report ID: 3501

In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight.
The current European trend is to implement bring your own device systems that provide internet connectivity, allowing the user to stream a predefined range of multimedia content. Following this trend, companies such as Immfly are advancing at a fast pace to deliver on-board entertainment on short-haul commercial flights.
In 2018, the global In-flight Entertainment Systems market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global In-flight Entertainment Systems status, future forecast, growth opportunity, key market and key players. The study objectives are to present the In-flight Entertainment Systems development in United States, Europe and China.

The key players covered in this study
Digecor
Dysonics
Gee Media
Global Eagle Entertainment
Gogo
Honeywell International
Lufthansa Systems
Lumexis
Onair
Panasonic Avionics
Rockwell Collins
Thales Group
Utc Aerospace Systems
Viasat
Zodiac Aerospace

Market segment by Type, the product can be split into
Seat Electronic Box
Media Server
Embedded Seatback Unit
Removable Storage Device
Dockable Seatback Unit

Market segment by Application, split into
Business Jet
Narrow Body Aircraft
Very Large Aircraft
Wide Body Aircraft

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global In-flight Entertainment Systems status, future forecast, growth opportunity, key market and key players.
To present the In-flight Entertainment Systems development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of In-flight Entertainment Systems are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global In-flight Entertainment Systems Market Size Growth Rate by Type (2014-2025)
1.4.2 Seat Electronic Box
1.4.3 Media Server
1.4.4 Embedded Seatback Unit
1.4.5 Removable Storage Device
1.4.6 Dockable Seatback Unit
1.5 Market by Application
1.5.1 Global In-flight Entertainment Systems Market Share by Application (2014-2025)
1.5.2 Business Jet
1.5.3 Narrow Body Aircraft
1.5.4 Very Large Aircraft
1.5.5 Wide Body Aircraft
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 In-flight Entertainment Systems Market Size
2.2 In-flight Entertainment Systems Growth Trends by Regions
2.2.1 In-flight Entertainment Systems Market Size by Regions (2014-2025)
2.2.2 In-flight Entertainment Systems Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 In-flight Entertainment Systems Market Size by Manufacturers
3.1.1 Global In-flight Entertainment Systems Revenue by Manufacturers (2014-2019)
3.1.2 Global In-flight Entertainment Systems Revenue Market Share by Manufacturers (2014-2019)
3.1.3 Global In-flight Entertainment Systems Market Concentration Ratio (CR5 and HHI)
3.2 In-flight Entertainment Systems Key Players Head office and Area Served
3.3 Key Players In-flight Entertainment Systems Product/Solution/Service
3.4 Date of Enter into In-flight Entertainment Systems Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global In-flight Entertainment Systems Market Size by Type (2014-2019)
4.2 Global In-flight Entertainment Systems Market Size by Application (2014-2019)

5 United States
5.1 United States In-flight Entertainment Systems Market Size (2014-2019)
5.2 In-flight Entertainment Systems Key Players in United States
5.3 United States In-flight Entertainment Systems Market Size by Type
5.4 United States In-flight Entertainment Systems Market Size by Application

6 Europe
6.1 Europe In-flight Entertainment Systems Market Size (2014-2019)
6.2 In-flight Entertainment Systems Key Players in Europe
6.3 Europe In-flight Entertainment Systems Market Size by Type
6.4 Europe In-flight Entertainment Systems Market Size by Application

7 China
7.1 China In-flight Entertainment Systems Market Size (2014-2019)
7.2 In-flight Entertainment Systems Key Players in China
7.3 China In-flight Entertainment Systems Market Size by Type
7.4 China In-flight Entertainment Systems Market Size by Application

8 Japan
8.1 Japan In-flight Entertainment Systems Market Size (2014-2019)
8.2 In-flight Entertainment Systems Key Players in Japan
8.3 Japan In-flight Entertainment Systems Market Size by Type
8.4 Japan In-flight Entertainment Systems Market Size by Application

9 Southeast Asia
9.1 Southeast Asia In-flight Entertainment Systems Market Size (2014-2019)
9.2 In-flight Entertainment Systems Key Players in Southeast Asia
9.3 Southeast Asia In-flight Entertainment Systems Market Size by Type
9.4 Southeast Asia In-flight Entertainment Systems Market Size by Application

10 India
10.1 India In-flight Entertainment Systems Market Size (2014-2019)
10.2 In-flight Entertainment Systems Key Players in India
10.3 India In-flight Entertainment Systems Market Size by Type
10.4 India In-flight Entertainment Systems Market Size by Application

11 Central & South America
11.1 Central & South America In-flight Entertainment Systems Market Size (2014-2019)
11.2 In-flight Entertainment Systems Key Players in Central & South America
11.3 Central & South America In-flight Entertainment Systems Market Size by Type
11.4 Central & South America In-flight Entertainment Systems Market Size by Application

12 International Players Profiles
12.1 Digecor
12.1.1 Digecor Company Details
12.1.2 Company Description and Business Overview
12.1.3 In-flight Entertainment Systems Introduction
12.1.4 Digecor Revenue in In-flight Entertainment Systems Business (2014-2019)
12.1.5 Digecor Recent Development
12.2 Dysonics
12.2.1 Dysonics Company Details
12.2.2 Company Description and Business Overview
12.2.3 In-flight Entertainment Systems Introduction
12.2.4 Dysonics Revenue in In-flight Entertainment Systems Business (2014-2019)
12.2.5 Dysonics Recent Development
12.3 Gee Media
12.3.1 Gee Media Company Details
12.3.2 Company Description and Business Overview
12.3.3 In-flight Entertainment Systems Introduction
12.3.4 Gee Media Revenue in In-flight Entertainment Systems Business (2014-2019)
12.3.5 Gee Media Recent Development
12.4 Global Eagle Entertainment
12.4.1 Global Eagle Entertainment Company Details
12.4.2 Company Description and Business Overview
12.4.3 In-flight Entertainment Systems Introduction
12.4.4 Global Eagle Entertainment Revenue in In-flight Entertainment Systems Business (2014-2019)
12.4.5 Global Eagle Entertainment Recent Development
12.5 Gogo
12.5.1 Gogo Company Details
12.5.2 Company Description and Business Overview
12.5.3 In-flight Entertainment Systems Introduction
12.5.4 Gogo Revenue in In-flight Entertainment Systems Business (2014-2019)
12.5.5 Gogo Recent Development
12.6 Honeywell International
12.6.1 Honeywell International Company Details
12.6.2 Company Description and Business Overview
12.6.3 In-flight Entertainment Systems Introduction
12.6.4 Honeywell International Revenue in In-flight Entertainment Systems Business (2014-2019)
12.6.5 Honeywell International Recent Development
12.7 Lufthansa Systems
12.7.1 Lufthansa Systems Company Details
12.7.2 Company Description and Business Overview
12.7.3 In-flight Entertainment Systems Introduction
12.7.4 Lufthansa Systems Revenue in In-flight Entertainment Systems Business (2014-2019)
12.7.5 Lufthansa Systems Recent Development
12.8 Lumexis
12.8.1 Lumexis Company Details
12.8.2 Company Description and Business Overview
12.8.3 In-flight Entertainment Systems Introduction
12.8.4 Lumexis Revenue in In-flight Entertainment Systems Business (2014-2019)
12.8.5 Lumexis Recent Development
12.9 Onair
12.9.1 Onair Company Details
12.9.2 Company Description and Business Overview
12.9.3 In-flight Entertainment Systems Introduction
12.9.4 Onair Revenue in In-flight Entertainment Systems Business (2014-2019)
12.9.5 Onair Recent Development
12.10 Panasonic Avionics
12.10.1 Panasonic Avionics Company Details
12.10.2 Company Description and Business Overview
12.10.3 In-flight Entertainment Systems Introduction
12.10.4 Panasonic Avionics Revenue in In-flight Entertainment Systems Business (2014-2019)
12.10.5 Panasonic Avionics Recent Development
12.11 Rockwell Collins
12.12 Thales Group
12.13 Utc Aerospace Systems
12.14 Viasat
12.15 Zodiac Aerospace

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details