Global Massive Multiplayer Online (MMO) Games Market Size, Status, Research and Forecast 2019-2025

Published On: Jul 2019

Format: PDF

Publisher: QY Research

Pages: 102

Report ID: 4082

Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games.
One trend in the market is possibility of MMOs being incorporated in e-sports in the coming years. E-sports is increasingly becoming popular as professional gamers compete against each other as in any other physical sporting events. Several gaming teams around the world fight for prestige and hefty prizes.
In 2018, the global Massive Multiplayer Online (MMO) Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Massive Multiplayer Online (MMO) Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Massive Multiplayer Online (MMO) Games development in United States, Europe and China.

The key players covered in this study
Activision Blizzard
Electronic Arts
Riot Games
Tencent
Valve
Aeria Games and Entertainment
Ankama
Ccp
Changyou
Cipsoft
Cryptic Studios
Disney
Egames
Gungho Online Entertainment
King
Konami
Webzen
Jagex
Wemade Entertainment
Ncsoft
Netease
Nexon

Market segment by Type, the product can be split into
Mmorpg
Mmofps
Mmorts
Others

Market segment by Application, split into
Amateur Gamers
Professional Gamers

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Massive Multiplayer Online (MMO) Games status, future forecast, growth opportunity, key market and key players.
To present the Massive Multiplayer Online (MMO) Games development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Massive Multiplayer Online (MMO) Games are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Massive Multiplayer Online (MMO) Games Market Size Growth Rate by Type (2014-2025)
1.4.2 Mmorpg
1.4.3 Mmofps
1.4.4 Mmorts
1.4.5 Others
1.5 Market by Application
1.5.1 Global Massive Multiplayer Online (MMO) Games Market Share by Application (2014-2025)
1.5.2 Amateur Gamers
1.5.3 Professional Gamers
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Massive Multiplayer Online (MMO) Games Market Size
2.2 Massive Multiplayer Online (MMO) Games Growth Trends by Regions
2.2.1 Massive Multiplayer Online (MMO) Games Market Size by Regions (2014-2025)
2.2.2 Massive Multiplayer Online (MMO) Games Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Massive Multiplayer Online (MMO) Games Market Size by Manufacturers
3.1.1 Global Massive Multiplayer Online (MMO) Games Revenue by Manufacturers (2014-2019)
3.1.2 Global Massive Multiplayer Online (MMO) Games Revenue Market Share by Manufacturers (2014-2019)
3.1.3 Global Massive Multiplayer Online (MMO) Games Market Concentration Ratio (CR5 and HHI)
3.2 Massive Multiplayer Online (MMO) Games Key Players Head office and Area Served
3.3 Key Players Massive Multiplayer Online (MMO) Games Product/Solution/Service
3.4 Date of Enter into Massive Multiplayer Online (MMO) Games Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Massive Multiplayer Online (MMO) Games Market Size by Type (2014-2019)
4.2 Global Massive Multiplayer Online (MMO) Games Market Size by Application (2014-2019)

5 United States
5.1 United States Massive Multiplayer Online (MMO) Games Market Size (2014-2019)
5.2 Massive Multiplayer Online (MMO) Games Key Players in United States
5.3 United States Massive Multiplayer Online (MMO) Games Market Size by Type
5.4 United States Massive Multiplayer Online (MMO) Games Market Size by Application

6 Europe
6.1 Europe Massive Multiplayer Online (MMO) Games Market Size (2014-2019)
6.2 Massive Multiplayer Online (MMO) Games Key Players in Europe
6.3 Europe Massive Multiplayer Online (MMO) Games Market Size by Type
6.4 Europe Massive Multiplayer Online (MMO) Games Market Size by Application

7 China
7.1 China Massive Multiplayer Online (MMO) Games Market Size (2014-2019)
7.2 Massive Multiplayer Online (MMO) Games Key Players in China
7.3 China Massive Multiplayer Online (MMO) Games Market Size by Type
7.4 China Massive Multiplayer Online (MMO) Games Market Size by Application

8 Japan
8.1 Japan Massive Multiplayer Online (MMO) Games Market Size (2014-2019)
8.2 Massive Multiplayer Online (MMO) Games Key Players in Japan
8.3 Japan Massive Multiplayer Online (MMO) Games Market Size by Type
8.4 Japan Massive Multiplayer Online (MMO) Games Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Massive Multiplayer Online (MMO) Games Market Size (2014-2019)
9.2 Massive Multiplayer Online (MMO) Games Key Players in Southeast Asia
9.3 Southeast Asia Massive Multiplayer Online (MMO) Games Market Size by Type
9.4 Southeast Asia Massive Multiplayer Online (MMO) Games Market Size by Application

10 India
10.1 India Massive Multiplayer Online (MMO) Games Market Size (2014-2019)
10.2 Massive Multiplayer Online (MMO) Games Key Players in India
10.3 India Massive Multiplayer Online (MMO) Games Market Size by Type
10.4 India Massive Multiplayer Online (MMO) Games Market Size by Application

11 Central & South America
11.1 Central & South America Massive Multiplayer Online (MMO) Games Market Size (2014-2019)
11.2 Massive Multiplayer Online (MMO) Games Key Players in Central & South America
11.3 Central & South America Massive Multiplayer Online (MMO) Games Market Size by Type
11.4 Central & South America Massive Multiplayer Online (MMO) Games Market Size by Application

12 International Players Profiles
12.1 Activision Blizzard
12.1.1 Activision Blizzard Company Details
12.1.2 Company Description and Business Overview
12.1.3 Massive Multiplayer Online (MMO) Games Introduction
12.1.4 Activision Blizzard Revenue in Massive Multiplayer Online (MMO) Games Business (2014-2019)
12.1.5 Activision Blizzard Recent Development
12.2 Electronic Arts
12.2.1 Electronic Arts Company Details
12.2.2 Company Description and Business Overview
12.2.3 Massive Multiplayer Online (MMO) Games Introduction
12.2.4 Electronic Arts Revenue in Massive Multiplayer Online (MMO) Games Business (2014-2019)
12.2.5 Electronic Arts Recent Development
12.3 Riot Games
12.3.1 Riot Games Company Details
12.3.2 Company Description and Business Overview
12.3.3 Massive Multiplayer Online (MMO) Games Introduction
12.3.4 Riot Games Revenue in Massive Multiplayer Online (MMO) Games Business (2014-2019)
12.3.5 Riot Games Recent Development
12.4 Tencent
12.4.1 Tencent Company Details
12.4.2 Company Description and Business Overview
12.4.3 Massive Multiplayer Online (MMO) Games Introduction
12.4.4 Tencent Revenue in Massive Multiplayer Online (MMO) Games Business (2014-2019)
12.4.5 Tencent Recent Development
12.5 Valve
12.5.1 Valve Company Details
12.5.2 Company Description and Business Overview
12.5.3 Massive Multiplayer Online (MMO) Games Introduction
12.5.4 Valve Revenue in Massive Multiplayer Online (MMO) Games Business (2014-2019)
12.5.5 Valve Recent Development
12.6 Aeria Games and Entertainment
12.6.1 Aeria Games and Entertainment Company Details
12.6.2 Company Description and Business Overview
12.6.3 Massive Multiplayer Online (MMO) Games Introduction
12.6.4 Aeria Games and Entertainment Revenue in Massive Multiplayer Online (MMO) Games Business (2014-2019)
12.6.5 Aeria Games and Entertainment Recent Development
12.7 Ankama
12.7.1 Ankama Company Details
12.7.2 Company Description and Business Overview
12.7.3 Massive Multiplayer Online (MMO) Games Introduction
12.7.4 Ankama Revenue in Massive Multiplayer Online (MMO) Games Business (2014-2019)
12.7.5 Ankama Recent Development
12.8 Ccp
12.8.1 Ccp Company Details
12.8.2 Company Description and Business Overview
12.8.3 Massive Multiplayer Online (MMO) Games Introduction
12.8.4 Ccp Revenue in Massive Multiplayer Online (MMO) Games Business (2014-2019)
12.8.5 Ccp Recent Development
12.9 Changyou
12.9.1 Changyou Company Details
12.9.2 Company Description and Business Overview
12.9.3 Massive Multiplayer Online (MMO) Games Introduction
12.9.4 Changyou Revenue in Massive Multiplayer Online (MMO) Games Business (2014-2019)
12.9.5 Changyou Recent Development
12.10 Cipsoft
12.10.1 Cipsoft Company Details
12.10.2 Company Description and Business Overview
12.10.3 Massive Multiplayer Online (MMO) Games Introduction
12.10.4 Cipsoft Revenue in Massive Multiplayer Online (MMO) Games Business (2014-2019)
12.10.5 Cipsoft Recent Development
12.11 Cryptic Studios
12.12 Disney
12.13 Egames
12.14 Gungho Online Entertainment
12.15 King
12.16 Konami
12.17 Webzen
12.18 Jagex
12.19 Wemade Entertainment
12.20 Ncsoft
12.21 Netease
12.22 Nexon

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details