Global Mobile Augmented Reality (MAR) Market Size, Status, Research and Forecast 2019-2025

Published On: Jul 2019

Format: PDF

Publisher: QY Research

Pages: 101

Report ID: 3162

A mobile augmented reality application (MARA) is a type of mobile application that incorporates and complements built-in components in a mobile phone and provides a specialized application to deliver reality-based services and functions.
In 2018, the global Mobile Augmented Reality (MAR) market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Mobile Augmented Reality (MAR) status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Mobile Augmented Reality (MAR) development in United States, Europe and China.

The key players covered in this study
Google
Microsoft Corporation
VUZIX
SONY
Epson
Intel
Mindmaze
Seebright
Wikitude
Aurasma
Daqri
Metaio
Total Immersion
Qualcomm
Marxent
Blippar
Catchoom
Ngrain
Zappar
Infinity Augmented Reality
Samsung Electronics
Catchoom Technologies
Atheer
Hannovermesse

Market segment by Type, the product can be split into
Monitor-Based
Video See-through HMD
Head-mounted Displays

Market segment by Application, split into
Medical Field
Military
Protection Of Cultural Heritage
Industrial Maintenance
Network Communication
Entertainment
Other

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Mobile Augmented Reality (MAR) status, future forecast, growth opportunity, key market and key players.
To present the Mobile Augmented Reality (MAR) development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Mobile Augmented Reality (MAR) are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Mobile Augmented Reality (MAR) Market Size Growth Rate by Type (2014-2025)
1.4.2 Monitor-Based
1.4.3 Video See-through HMD
1.4.4 Head-mounted Displays
1.5 Market by Application
1.5.1 Global Mobile Augmented Reality (MAR) Market Share by Application (2014-2025)
1.5.2 Medical Field
1.5.3 Military
1.5.4 Protection Of Cultural Heritage
1.5.5 Industrial Maintenance
1.5.6 Network Communication
1.5.7 Entertainment
1.5.8 Other
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Mobile Augmented Reality (MAR) Market Size
2.2 Mobile Augmented Reality (MAR) Growth Trends by Regions
2.2.1 Mobile Augmented Reality (MAR) Market Size by Regions (2014-2025)
2.2.2 Mobile Augmented Reality (MAR) Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Mobile Augmented Reality (MAR) Market Size by Manufacturers
3.1.1 Global Mobile Augmented Reality (MAR) Revenue by Manufacturers (2014-2019)
3.1.2 Global Mobile Augmented Reality (MAR) Revenue Market Share by Manufacturers (2014-2019)
3.1.3 Global Mobile Augmented Reality (MAR) Market Concentration Ratio (CR5 and HHI)
3.2 Mobile Augmented Reality (MAR) Key Players Head office and Area Served
3.3 Key Players Mobile Augmented Reality (MAR) Product/Solution/Service
3.4 Date of Enter into Mobile Augmented Reality (MAR) Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Mobile Augmented Reality (MAR) Market Size by Type (2014-2019)
4.2 Global Mobile Augmented Reality (MAR) Market Size by Application (2014-2019)

5 United States
5.1 United States Mobile Augmented Reality (MAR) Market Size (2014-2019)
5.2 Mobile Augmented Reality (MAR) Key Players in United States
5.3 United States Mobile Augmented Reality (MAR) Market Size by Type
5.4 United States Mobile Augmented Reality (MAR) Market Size by Application

6 Europe
6.1 Europe Mobile Augmented Reality (MAR) Market Size (2014-2019)
6.2 Mobile Augmented Reality (MAR) Key Players in Europe
6.3 Europe Mobile Augmented Reality (MAR) Market Size by Type
6.4 Europe Mobile Augmented Reality (MAR) Market Size by Application

7 China
7.1 China Mobile Augmented Reality (MAR) Market Size (2014-2019)
7.2 Mobile Augmented Reality (MAR) Key Players in China
7.3 China Mobile Augmented Reality (MAR) Market Size by Type
7.4 China Mobile Augmented Reality (MAR) Market Size by Application

8 Japan
8.1 Japan Mobile Augmented Reality (MAR) Market Size (2014-2019)
8.2 Mobile Augmented Reality (MAR) Key Players in Japan
8.3 Japan Mobile Augmented Reality (MAR) Market Size by Type
8.4 Japan Mobile Augmented Reality (MAR) Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Mobile Augmented Reality (MAR) Market Size (2014-2019)
9.2 Mobile Augmented Reality (MAR) Key Players in Southeast Asia
9.3 Southeast Asia Mobile Augmented Reality (MAR) Market Size by Type
9.4 Southeast Asia Mobile Augmented Reality (MAR) Market Size by Application

10 India
10.1 India Mobile Augmented Reality (MAR) Market Size (2014-2019)
10.2 Mobile Augmented Reality (MAR) Key Players in India
10.3 India Mobile Augmented Reality (MAR) Market Size by Type
10.4 India Mobile Augmented Reality (MAR) Market Size by Application

11 Central & South America
11.1 Central & South America Mobile Augmented Reality (MAR) Market Size (2014-2019)
11.2 Mobile Augmented Reality (MAR) Key Players in Central & South America
11.3 Central & South America Mobile Augmented Reality (MAR) Market Size by Type
11.4 Central & South America Mobile Augmented Reality (MAR) Market Size by Application

12 International Players Profiles
12.1 Google
12.1.1 Google Company Details
12.1.2 Company Description and Business Overview
12.1.3 Mobile Augmented Reality (MAR) Introduction
12.1.4 Google Revenue in Mobile Augmented Reality (MAR) Business (2014-2019)
12.1.5 Google Recent Development
12.2 Microsoft Corporation
12.2.1 Microsoft Corporation Company Details
12.2.2 Company Description and Business Overview
12.2.3 Mobile Augmented Reality (MAR) Introduction
12.2.4 Microsoft Corporation Revenue in Mobile Augmented Reality (MAR) Business (2014-2019)
12.2.5 Microsoft Corporation Recent Development
12.3 VUZIX
12.3.1 VUZIX Company Details
12.3.2 Company Description and Business Overview
12.3.3 Mobile Augmented Reality (MAR) Introduction
12.3.4 VUZIX Revenue in Mobile Augmented Reality (MAR) Business (2014-2019)
12.3.5 VUZIX Recent Development
12.4 SONY
12.4.1 SONY Company Details
12.4.2 Company Description and Business Overview
12.4.3 Mobile Augmented Reality (MAR) Introduction
12.4.4 SONY Revenue in Mobile Augmented Reality (MAR) Business (2014-2019)
12.4.5 SONY Recent Development
12.5 Epson
12.5.1 Epson Company Details
12.5.2 Company Description and Business Overview
12.5.3 Mobile Augmented Reality (MAR) Introduction
12.5.4 Epson Revenue in Mobile Augmented Reality (MAR) Business (2014-2019)
12.5.5 Epson Recent Development
12.6 Intel
12.6.1 Intel Company Details
12.6.2 Company Description and Business Overview
12.6.3 Mobile Augmented Reality (MAR) Introduction
12.6.4 Intel Revenue in Mobile Augmented Reality (MAR) Business (2014-2019)
12.6.5 Intel Recent Development
12.7 Mindmaze
12.7.1 Mindmaze Company Details
12.7.2 Company Description and Business Overview
12.7.3 Mobile Augmented Reality (MAR) Introduction
12.7.4 Mindmaze Revenue in Mobile Augmented Reality (MAR) Business (2014-2019)
12.7.5 Mindmaze Recent Development
12.8 Seebright
12.8.1 Seebright Company Details
12.8.2 Company Description and Business Overview
12.8.3 Mobile Augmented Reality (MAR) Introduction
12.8.4 Seebright Revenue in Mobile Augmented Reality (MAR) Business (2014-2019)
12.8.5 Seebright Recent Development
12.9 Wikitude
12.9.1 Wikitude Company Details
12.9.2 Company Description and Business Overview
12.9.3 Mobile Augmented Reality (MAR) Introduction
12.9.4 Wikitude Revenue in Mobile Augmented Reality (MAR) Business (2014-2019)
12.9.5 Wikitude Recent Development
12.10 Aurasma
12.10.1 Aurasma Company Details
12.10.2 Company Description and Business Overview
12.10.3 Mobile Augmented Reality (MAR) Introduction
12.10.4 Aurasma Revenue in Mobile Augmented Reality (MAR) Business (2014-2019)
12.10.5 Aurasma Recent Development
12.11 Daqri
12.12 Metaio
12.13 Total Immersion
12.14 Qualcomm
12.15 Marxent
12.16 Blippar
12.17 Catchoom
12.18 Ngrain
12.19 Zappar
12.20 Infinity Augmented Reality
12.21 Samsung Electronics
12.22 Catchoom Technologies
12.23 Atheer
12.24 Hannovermesse

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details