Global Online Game Market Size, Status, Research and Forecast 2019-2025

Published On: Jul 2019

Format: PDF

Publisher: QY Research

Pages: 101

Report ID: 3732

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available.
Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games and massively multiplayer online role-playing games(MMORPG).
In 2018, the global Online Game market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Online Game status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Online Game development in United States, Europe and China.

The key players covered in this study
Microsoft
Sony
Electronic Arts
Sega
Ubisoft
Supercell
Zynga
CyberAgent
Netease
Nintendo
Square Enix
Activision Blizzard
Gameloft
Glu
Tecent
Kabam
Rovio Entertainment
Walt Disney
Gamevil

Market segment by Type, the product can be split into
IOS
Android
Windows

Market segment by Application, split into
Smartphone and Tablet
PC
TV
Others

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Online Game status, future forecast, growth opportunity, key market and key players.
To present the Online Game development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Online Game are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Online Game Market Size Growth Rate by Type (2014-2025)
1.4.2 IOS
1.4.3 Android
1.4.4 Windows
1.5 Market by Application
1.5.1 Global Online Game Market Share by Application (2014-2025)
1.5.2 Smartphone and Tablet
1.5.3 PC
1.5.4 TV
1.5.5 Others
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Online Game Market Size
2.2 Online Game Growth Trends by Regions
2.2.1 Online Game Market Size by Regions (2014-2025)
2.2.2 Online Game Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Online Game Market Size by Manufacturers
3.1.1 Global Online Game Revenue by Manufacturers (2014-2019)
3.1.2 Global Online Game Revenue Market Share by Manufacturers (2014-2019)
3.1.3 Global Online Game Market Concentration Ratio (CR5 and HHI)
3.2 Online Game Key Players Head office and Area Served
3.3 Key Players Online Game Product/Solution/Service
3.4 Date of Enter into Online Game Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Online Game Market Size by Type (2014-2019)
4.2 Global Online Game Market Size by Application (2014-2019)

5 United States
5.1 United States Online Game Market Size (2014-2019)
5.2 Online Game Key Players in United States
5.3 United States Online Game Market Size by Type
5.4 United States Online Game Market Size by Application

6 Europe
6.1 Europe Online Game Market Size (2014-2019)
6.2 Online Game Key Players in Europe
6.3 Europe Online Game Market Size by Type
6.4 Europe Online Game Market Size by Application

7 China
7.1 China Online Game Market Size (2014-2019)
7.2 Online Game Key Players in China
7.3 China Online Game Market Size by Type
7.4 China Online Game Market Size by Application

8 Japan
8.1 Japan Online Game Market Size (2014-2019)
8.2 Online Game Key Players in Japan
8.3 Japan Online Game Market Size by Type
8.4 Japan Online Game Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Online Game Market Size (2014-2019)
9.2 Online Game Key Players in Southeast Asia
9.3 Southeast Asia Online Game Market Size by Type
9.4 Southeast Asia Online Game Market Size by Application

10 India
10.1 India Online Game Market Size (2014-2019)
10.2 Online Game Key Players in India
10.3 India Online Game Market Size by Type
10.4 India Online Game Market Size by Application

11 Central & South America
11.1 Central & South America Online Game Market Size (2014-2019)
11.2 Online Game Key Players in Central & South America
11.3 Central & South America Online Game Market Size by Type
11.4 Central & South America Online Game Market Size by Application

12 International Players Profiles
12.1 Microsoft
12.1.1 Microsoft Company Details
12.1.2 Company Description and Business Overview
12.1.3 Online Game Introduction
12.1.4 Microsoft Revenue in Online Game Business (2014-2019)
12.1.5 Microsoft Recent Development
12.2 Sony
12.2.1 Sony Company Details
12.2.2 Company Description and Business Overview
12.2.3 Online Game Introduction
12.2.4 Sony Revenue in Online Game Business (2014-2019)
12.2.5 Sony Recent Development
12.3 Electronic Arts
12.3.1 Electronic Arts Company Details
12.3.2 Company Description and Business Overview
12.3.3 Online Game Introduction
12.3.4 Electronic Arts Revenue in Online Game Business (2014-2019)
12.3.5 Electronic Arts Recent Development
12.4 Sega
12.4.1 Sega Company Details
12.4.2 Company Description and Business Overview
12.4.3 Online Game Introduction
12.4.4 Sega Revenue in Online Game Business (2014-2019)
12.4.5 Sega Recent Development
12.5 Ubisoft
12.5.1 Ubisoft Company Details
12.5.2 Company Description and Business Overview
12.5.3 Online Game Introduction
12.5.4 Ubisoft Revenue in Online Game Business (2014-2019)
12.5.5 Ubisoft Recent Development
12.6 Supercell
12.6.1 Supercell Company Details
12.6.2 Company Description and Business Overview
12.6.3 Online Game Introduction
12.6.4 Supercell Revenue in Online Game Business (2014-2019)
12.6.5 Supercell Recent Development
12.7 Zynga
12.7.1 Zynga Company Details
12.7.2 Company Description and Business Overview
12.7.3 Online Game Introduction
12.7.4 Zynga Revenue in Online Game Business (2014-2019)
12.7.5 Zynga Recent Development
12.8 CyberAgent
12.8.1 CyberAgent Company Details
12.8.2 Company Description and Business Overview
12.8.3 Online Game Introduction
12.8.4 CyberAgent Revenue in Online Game Business (2014-2019)
12.8.5 CyberAgent Recent Development
12.9 Netease
12.9.1 Netease Company Details
12.9.2 Company Description and Business Overview
12.9.3 Online Game Introduction
12.9.4 Netease Revenue in Online Game Business (2014-2019)
12.9.5 Netease Recent Development
12.10 Nintendo
12.10.1 Nintendo Company Details
12.10.2 Company Description and Business Overview
12.10.3 Online Game Introduction
12.10.4 Nintendo Revenue in Online Game Business (2014-2019)
12.10.5 Nintendo Recent Development
12.11 Square Enix
12.12 Activision Blizzard
12.13 Gameloft
12.14 Glu
12.15 Tecent
12.16 Kabam
12.17 Rovio Entertainment
12.18 Walt Disney
12.19 Gamevil

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details