Global Virtual Events Market Size, Status, Research and Forecast 2019-2025

Published On: Jul 2019

Format: PDF

Publisher: QY Research

Pages: 103

Report ID: 3484

Virtual events are online exhibitions that include breakout sessions, video conferencing, web conferencing, collaboration tools, communication, and social networking. Virtual events can be enabled on smartphones, desktops, laptops, and tablets. They can be used to announce the launch of new products, provide additional information to people, and obtain new vendors. The exhibit below represents the differences between physical events and virtual events.
According to the report, the automotive industry is one of the fastest growing industries, contributing a major portion to the global virtual inspection market. Virtual inspection helps minimize production losses, lowers the requirement for trained staff, and reduces the chances of reworking. The use of the technology provides 24/7 support for fatigue-free functioning and so, manufacturing and assembly line plants implement this technology to ensure consistent quality.
In 2018, the global Virtual Events market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Virtual Events status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Events development in United States, Europe and China.

The key players covered in this study
Adobe Systems
Avaya
Cisco Systems
Citrix Systems
IBM
Microsoft
8x8
Mitel Networks
Alcatel-Lucent
Atlassian
BroadSoft
COREX
Huawei
Toshiba
Ubivent
Zoom Video Communications

Market segment by Type, the product can be split into
UC&C And Video Conferencing
Web Conferencing

Market segment by Application, split into
Education
Healthcare
Finance And Banking

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Virtual Events status, future forecast, growth opportunity, key market and key players.
To present the Virtual Events development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Virtual Events are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Virtual Events Market Size Growth Rate by Type (2014-2025)
1.4.2 UC&C And Video Conferencing
1.4.3 Web Conferencing
1.5 Market by Application
1.5.1 Global Virtual Events Market Share by Application (2014-2025)
1.5.2 Education
1.5.3 Healthcare
1.5.4 Finance And Banking
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Virtual Events Market Size
2.2 Virtual Events Growth Trends by Regions
2.2.1 Virtual Events Market Size by Regions (2014-2025)
2.2.2 Virtual Events Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Virtual Events Market Size by Manufacturers
3.1.1 Global Virtual Events Revenue by Manufacturers (2014-2019)
3.1.2 Global Virtual Events Revenue Market Share by Manufacturers (2014-2019)
3.1.3 Global Virtual Events Market Concentration Ratio (CR5 and HHI)
3.2 Virtual Events Key Players Head office and Area Served
3.3 Key Players Virtual Events Product/Solution/Service
3.4 Date of Enter into Virtual Events Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Virtual Events Market Size by Type (2014-2019)
4.2 Global Virtual Events Market Size by Application (2014-2019)

5 United States
5.1 United States Virtual Events Market Size (2014-2019)
5.2 Virtual Events Key Players in United States
5.3 United States Virtual Events Market Size by Type
5.4 United States Virtual Events Market Size by Application

6 Europe
6.1 Europe Virtual Events Market Size (2014-2019)
6.2 Virtual Events Key Players in Europe
6.3 Europe Virtual Events Market Size by Type
6.4 Europe Virtual Events Market Size by Application

7 China
7.1 China Virtual Events Market Size (2014-2019)
7.2 Virtual Events Key Players in China
7.3 China Virtual Events Market Size by Type
7.4 China Virtual Events Market Size by Application

8 Japan
8.1 Japan Virtual Events Market Size (2014-2019)
8.2 Virtual Events Key Players in Japan
8.3 Japan Virtual Events Market Size by Type
8.4 Japan Virtual Events Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Virtual Events Market Size (2014-2019)
9.2 Virtual Events Key Players in Southeast Asia
9.3 Southeast Asia Virtual Events Market Size by Type
9.4 Southeast Asia Virtual Events Market Size by Application

10 India
10.1 India Virtual Events Market Size (2014-2019)
10.2 Virtual Events Key Players in India
10.3 India Virtual Events Market Size by Type
10.4 India Virtual Events Market Size by Application

11 Central & South America
11.1 Central & South America Virtual Events Market Size (2014-2019)
11.2 Virtual Events Key Players in Central & South America
11.3 Central & South America Virtual Events Market Size by Type
11.4 Central & South America Virtual Events Market Size by Application

12 International Players Profiles
12.1 Adobe Systems
12.1.1 Adobe Systems Company Details
12.1.2 Company Description and Business Overview
12.1.3 Virtual Events Introduction
12.1.4 Adobe Systems Revenue in Virtual Events Business (2014-2019)
12.1.5 Adobe Systems Recent Development
12.2 Avaya
12.2.1 Avaya Company Details
12.2.2 Company Description and Business Overview
12.2.3 Virtual Events Introduction
12.2.4 Avaya Revenue in Virtual Events Business (2014-2019)
12.2.5 Avaya Recent Development
12.3 Cisco Systems
12.3.1 Cisco Systems Company Details
12.3.2 Company Description and Business Overview
12.3.3 Virtual Events Introduction
12.3.4 Cisco Systems Revenue in Virtual Events Business (2014-2019)
12.3.5 Cisco Systems Recent Development
12.4 Citrix Systems
12.4.1 Citrix Systems Company Details
12.4.2 Company Description and Business Overview
12.4.3 Virtual Events Introduction
12.4.4 Citrix Systems Revenue in Virtual Events Business (2014-2019)
12.4.5 Citrix Systems Recent Development
12.5 IBM
12.5.1 IBM Company Details
12.5.2 Company Description and Business Overview
12.5.3 Virtual Events Introduction
12.5.4 IBM Revenue in Virtual Events Business (2014-2019)
12.5.5 IBM Recent Development
12.6 Microsoft
12.6.1 Microsoft Company Details
12.6.2 Company Description and Business Overview
12.6.3 Virtual Events Introduction
12.6.4 Microsoft Revenue in Virtual Events Business (2014-2019)
12.6.5 Microsoft Recent Development
12.7 8x8
12.7.1 8x8 Company Details
12.7.2 Company Description and Business Overview
12.7.3 Virtual Events Introduction
12.7.4 8x8 Revenue in Virtual Events Business (2014-2019)
12.7.5 8x8 Recent Development
12.8 Mitel Networks
12.8.1 Mitel Networks Company Details
12.8.2 Company Description and Business Overview
12.8.3 Virtual Events Introduction
12.8.4 Mitel Networks Revenue in Virtual Events Business (2014-2019)
12.8.5 Mitel Networks Recent Development
12.9 Alcatel-Lucent
12.9.1 Alcatel-Lucent Company Details
12.9.2 Company Description and Business Overview
12.9.3 Virtual Events Introduction
12.9.4 Alcatel-Lucent Revenue in Virtual Events Business (2014-2019)
12.9.5 Alcatel-Lucent Recent Development
12.10 Atlassian
12.10.1 Atlassian Company Details
12.10.2 Company Description and Business Overview
12.10.3 Virtual Events Introduction
12.10.4 Atlassian Revenue in Virtual Events Business (2014-2019)
12.10.5 Atlassian Recent Development
12.11 BroadSoft
12.12 COREX
12.13 Huawei
12.14 Toshiba
12.15 Ubivent
12.16 Zoom Video Communications

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details