Global Virtual Reality Games Market Size, Status, Research and Forecast 2019-2025

Published On: Jul 2019

Format: PDF

Publisher: QY Research

Pages: 102

Report ID: 4011

Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical, creating an experience that is not possible in ordinary physical reality. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset or through a smartphone or tablet device giving the user the ability to view three-dimensional images.Virtual reality (VR) games are based on the technology
In 2018, the global Virtual Reality Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Virtual Reality Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality Games development in United States, Europe and China.

The key players covered in this study
Survios
Vertigo Games
CCP Games
MAD Virtual Reality Studio
Maxint
Spectral Illusions
Croteam
Beat Games
Epic Games
Bethesda Softworks
Orange Bridge Studios
Polyarc
Frontier Developments
Puzzle video game
Owlchemy Labs
Adult Swim
Capcom
Ubisoft
Ian Ball
Bossa Studios
Stress Level Zero
KUNOS-Simulazioni Srl
Sony
Playful Corp.

Market segment by Type, the product can be split into
Single-player Game
Adventure Game
Shooter Game
Racing game
Simulation Game
Other

Market segment by Application, split into
Commercial
Private Entertainment

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Virtual Reality Games status, future forecast, growth opportunity, key market and key players.
To present the Virtual Reality Games development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Virtual Reality Games are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Virtual Reality Games Market Size Growth Rate by Type (2014-2025)
1.4.2 Single-player Game
1.4.3 Adventure Game
1.4.4 Shooter Game
1.4.5 Racing game
1.4.6 Simulation Game
1.4.7 Other
1.5 Market by Application
1.5.1 Global Virtual Reality Games Market Share by Application (2014-2025)
1.5.2 Commercial
1.5.3 Private Entertainment
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Virtual Reality Games Market Size
2.2 Virtual Reality Games Growth Trends by Regions
2.2.1 Virtual Reality Games Market Size by Regions (2014-2025)
2.2.2 Virtual Reality Games Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Virtual Reality Games Market Size by Manufacturers
3.1.1 Global Virtual Reality Games Revenue by Manufacturers (2014-2019)
3.1.2 Global Virtual Reality Games Revenue Market Share by Manufacturers (2014-2019)
3.1.3 Global Virtual Reality Games Market Concentration Ratio (CR5 and HHI)
3.2 Virtual Reality Games Key Players Head office and Area Served
3.3 Key Players Virtual Reality Games Product/Solution/Service
3.4 Date of Enter into Virtual Reality Games Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Virtual Reality Games Market Size by Type (2014-2019)
4.2 Global Virtual Reality Games Market Size by Application (2014-2019)

5 United States
5.1 United States Virtual Reality Games Market Size (2014-2019)
5.2 Virtual Reality Games Key Players in United States
5.3 United States Virtual Reality Games Market Size by Type
5.4 United States Virtual Reality Games Market Size by Application

6 Europe
6.1 Europe Virtual Reality Games Market Size (2014-2019)
6.2 Virtual Reality Games Key Players in Europe
6.3 Europe Virtual Reality Games Market Size by Type
6.4 Europe Virtual Reality Games Market Size by Application

7 China
7.1 China Virtual Reality Games Market Size (2014-2019)
7.2 Virtual Reality Games Key Players in China
7.3 China Virtual Reality Games Market Size by Type
7.4 China Virtual Reality Games Market Size by Application

8 Japan
8.1 Japan Virtual Reality Games Market Size (2014-2019)
8.2 Virtual Reality Games Key Players in Japan
8.3 Japan Virtual Reality Games Market Size by Type
8.4 Japan Virtual Reality Games Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Virtual Reality Games Market Size (2014-2019)
9.2 Virtual Reality Games Key Players in Southeast Asia
9.3 Southeast Asia Virtual Reality Games Market Size by Type
9.4 Southeast Asia Virtual Reality Games Market Size by Application

10 India
10.1 India Virtual Reality Games Market Size (2014-2019)
10.2 Virtual Reality Games Key Players in India
10.3 India Virtual Reality Games Market Size by Type
10.4 India Virtual Reality Games Market Size by Application

11 Central & South America
11.1 Central & South America Virtual Reality Games Market Size (2014-2019)
11.2 Virtual Reality Games Key Players in Central & South America
11.3 Central & South America Virtual Reality Games Market Size by Type
11.4 Central & South America Virtual Reality Games Market Size by Application

12 International Players Profiles
12.1 Survios
12.1.1 Survios Company Details
12.1.2 Company Description and Business Overview
12.1.3 Virtual Reality Games Introduction
12.1.4 Survios Revenue in Virtual Reality Games Business (2014-2019)
12.1.5 Survios Recent Development
12.2 Vertigo Games
12.2.1 Vertigo Games Company Details
12.2.2 Company Description and Business Overview
12.2.3 Virtual Reality Games Introduction
12.2.4 Vertigo Games Revenue in Virtual Reality Games Business (2014-2019)
12.2.5 Vertigo Games Recent Development
12.3 CCP Games
12.3.1 CCP Games Company Details
12.3.2 Company Description and Business Overview
12.3.3 Virtual Reality Games Introduction
12.3.4 CCP Games Revenue in Virtual Reality Games Business (2014-2019)
12.3.5 CCP Games Recent Development
12.4 MAD Virtual Reality Studio
12.4.1 MAD Virtual Reality Studio Company Details
12.4.2 Company Description and Business Overview
12.4.3 Virtual Reality Games Introduction
12.4.4 MAD Virtual Reality Studio Revenue in Virtual Reality Games Business (2014-2019)
12.4.5 MAD Virtual Reality Studio Recent Development
12.5 Maxint
12.5.1 Maxint Company Details
12.5.2 Company Description and Business Overview
12.5.3 Virtual Reality Games Introduction
12.5.4 Maxint Revenue in Virtual Reality Games Business (2014-2019)
12.5.5 Maxint Recent Development
12.6 Spectral Illusions
12.6.1 Spectral Illusions Company Details
12.6.2 Company Description and Business Overview
12.6.3 Virtual Reality Games Introduction
12.6.4 Spectral Illusions Revenue in Virtual Reality Games Business (2014-2019)
12.6.5 Spectral Illusions Recent Development
12.7 Croteam
12.7.1 Croteam Company Details
12.7.2 Company Description and Business Overview
12.7.3 Virtual Reality Games Introduction
12.7.4 Croteam Revenue in Virtual Reality Games Business (2014-2019)
12.7.5 Croteam Recent Development
12.8 Beat Games
12.8.1 Beat Games Company Details
12.8.2 Company Description and Business Overview
12.8.3 Virtual Reality Games Introduction
12.8.4 Beat Games Revenue in Virtual Reality Games Business (2014-2019)
12.8.5 Beat Games Recent Development
12.9 Epic Games
12.9.1 Epic Games Company Details
12.9.2 Company Description and Business Overview
12.9.3 Virtual Reality Games Introduction
12.9.4 Epic Games Revenue in Virtual Reality Games Business (2014-2019)
12.9.5 Epic Games Recent Development
12.10 Bethesda Softworks
12.10.1 Bethesda Softworks Company Details
12.10.2 Company Description and Business Overview
12.10.3 Virtual Reality Games Introduction
12.10.4 Bethesda Softworks Revenue in Virtual Reality Games Business (2014-2019)
12.10.5 Bethesda Softworks Recent Development
12.11 Orange Bridge Studios
12.12 Polyarc
12.13 Frontier Developments
12.14 Puzzle video game
12.15 Owlchemy Labs
12.16 Adult Swim
12.17 Capcom
12.18 Ubisoft
12.19 Ian Ball
12.20 Bossa Studios
12.21 Stress Level Zero
12.22 KUNOS-Simulazioni Srl
12.23 Sony
12.24 Playful Corp.

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details