Global Virtual Reality in Education Market Size, Status and Forecast 2019-2025

Published On: Jun 2019

Format: PDF

Publisher: QY Research

Pages: 92

Report ID: 1563

Virtual Reality in Education
Major players in the market are emphasizing on the incorporation of virtual spaces. Companies are also providing various avatars which supports multiplayer sessions that allow the students to socialize and interact with other users. Such advancements also provide a front row feature wherein the students can be a part of an event or audience and other small groups. Such technological features and advancements are expected to drive the market in the forecast period.
In 2018, the global Virtual Reality in Education market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Virtual Reality in Education status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality in Education development in United States, Europe and China.

The key players covered in this study
Alchemy VR
Avantis Education
EON Reality
Google
Oculus VR
Virtalis
...

Market segment by Type, the product can be split into
Software
Hardware

Market segment by Application, split into
Schools
Training Institutions

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Virtual Reality in Education status, future forecast, growth opportunity, key market and key players.
To present the Virtual Reality in Education development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Virtual Reality in Education are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Virtual Reality in Education Market Size Growth Rate by Type (2014-2025)
1.4.2 Software
1.4.3 Hardware
1.5 Market by Application
1.5.1 Global Virtual Reality in Education Market Share by Application (2014-2025)
1.5.2 Schools
1.5.3 Training Institutions
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Virtual Reality in Education Market Size
2.2 Virtual Reality in Education Growth Trends by Regions
2.2.1 Virtual Reality in Education Market Size by Regions (2014-2025)
2.2.2 Virtual Reality in Education Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Virtual Reality in Education Market Size by Manufacturers
3.1.1 Global Virtual Reality in Education Revenue by Manufacturers (2014-2019)
3.1.2 Global Virtual Reality in Education Revenue Market Share by Manufacturers (2014-2019)
3.1.3 Global Virtual Reality in Education Market Concentration Ratio (CR5 and HHI)
3.2 Virtual Reality in Education Key Players Head office and Area Served
3.3 Key Players Virtual Reality in Education Product/Solution/Service
3.4 Date of Enter into Virtual Reality in Education Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Virtual Reality in Education Market Size by Type (2014-2019)
4.2 Global Virtual Reality in Education Market Size by Application (2014-2019)

5 United States
5.1 United States Virtual Reality in Education Market Size (2014-2019)
5.2 Virtual Reality in Education Key Players in United States
5.3 United States Virtual Reality in Education Market Size by Type
5.4 United States Virtual Reality in Education Market Size by Application

6 Europe
6.1 Europe Virtual Reality in Education Market Size (2014-2019)
6.2 Virtual Reality in Education Key Players in Europe
6.3 Europe Virtual Reality in Education Market Size by Type
6.4 Europe Virtual Reality in Education Market Size by Application

7 China
7.1 China Virtual Reality in Education Market Size (2014-2019)
7.2 Virtual Reality in Education Key Players in China
7.3 China Virtual Reality in Education Market Size by Type
7.4 China Virtual Reality in Education Market Size by Application

8 Japan
8.1 Japan Virtual Reality in Education Market Size (2014-2019)
8.2 Virtual Reality in Education Key Players in Japan
8.3 Japan Virtual Reality in Education Market Size by Type
8.4 Japan Virtual Reality in Education Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Virtual Reality in Education Market Size (2014-2019)
9.2 Virtual Reality in Education Key Players in Southeast Asia
9.3 Southeast Asia Virtual Reality in Education Market Size by Type
9.4 Southeast Asia Virtual Reality in Education Market Size by Application

10 India
10.1 India Virtual Reality in Education Market Size (2014-2019)
10.2 Virtual Reality in Education Key Players in India
10.3 India Virtual Reality in Education Market Size by Type
10.4 India Virtual Reality in Education Market Size by Application

11 Central & South America
11.1 Central & South America Virtual Reality in Education Market Size (2014-2019)
11.2 Virtual Reality in Education Key Players in Central & South America
11.3 Central & South America Virtual Reality in Education Market Size by Type
11.4 Central & South America Virtual Reality in Education Market Size by Application

12 International Players Profiles
12.1 Alchemy VR
12.1.1 Alchemy VR Company Details
12.1.2 Company Description and Business Overview
12.1.3 Virtual Reality in Education Introduction
12.1.4 Alchemy VR Revenue in Virtual Reality in Education Business (2014-2019)
12.1.5 Alchemy VR Recent Development
12.2 Avantis Education
12.2.1 Avantis Education Company Details
12.2.2 Company Description and Business Overview
12.2.3 Virtual Reality in Education Introduction
12.2.4 Avantis Education Revenue in Virtual Reality in Education Business (2014-2019)
12.2.5 Avantis Education Recent Development
12.3 EON Reality
12.3.1 EON Reality Company Details
12.3.2 Company Description and Business Overview
12.3.3 Virtual Reality in Education Introduction
12.3.4 EON Reality Revenue in Virtual Reality in Education Business (2014-2019)
12.3.5 EON Reality Recent Development
12.4 Google
12.4.1 Google Company Details
12.4.2 Company Description and Business Overview
12.4.3 Virtual Reality in Education Introduction
12.4.4 Google Revenue in Virtual Reality in Education Business (2014-2019)
12.4.5 Google Recent Development
12.5 Oculus VR
12.5.1 Oculus VR Company Details
12.5.2 Company Description and Business Overview
12.5.3 Virtual Reality in Education Introduction
12.5.4 Oculus VR Revenue in Virtual Reality in Education Business (2014-2019)
12.5.5 Oculus VR Recent Development
12.6 Virtalis
12.6.1 Virtalis Company Details
12.6.2 Company Description and Business Overview
12.6.3 Virtual Reality in Education Introduction
12.6.4 Virtalis Revenue in Virtual Reality in Education Business (2014-2019)
12.6.5 Virtalis Recent Development

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details