Global Virtual Reality In Education Sector Market Size, Status, Research and Forecast 2019-2025

Published On: Jul 2019

Format: PDF

Publisher: QY Research

Pages: 104

Report ID: 4049

Virtual reality (VR) is a computer-generated simulation developed using projectors and ingenious computer programming. This helps create a three-dimensional interactive environment for teachers and students.
In 2018, the global Virtual Reality In Education Sector market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Virtual Reality In Education Sector status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality In Education Sector development in United States, Europe and China.

The key players covered in this study
Unimersiv
Google
VR Education Holdings
Alchemy VR
Discovery VR
zSpace
Curiscope
WEARVR
Nearpod
EON Reality
Oculus VR
Schell Games
Gamar
Thinglink
Virtalis
Avantis Education

Market segment by Type, the product can be split into
VR Hardware
VR Software

Market segment by Application, split into
K-12 Sector
Higher Education Sector

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Virtual Reality In Education Sector status, future forecast, growth opportunity, key market and key players.
To present the Virtual Reality In Education Sector development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Virtual Reality In Education Sector are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Virtual Reality In Education Sector Market Size Growth Rate by Type (2014-2025)
1.4.2 VR Hardware
1.4.3 VR Software
1.5 Market by Application
1.5.1 Global Virtual Reality In Education Sector Market Share by Application (2014-2025)
1.5.2 K-12 Sector
1.5.3 Higher Education Sector
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Virtual Reality In Education Sector Market Size
2.2 Virtual Reality In Education Sector Growth Trends by Regions
2.2.1 Virtual Reality In Education Sector Market Size by Regions (2014-2025)
2.2.2 Virtual Reality In Education Sector Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Virtual Reality In Education Sector Market Size by Manufacturers
3.1.1 Global Virtual Reality In Education Sector Revenue by Manufacturers (2014-2019)
3.1.2 Global Virtual Reality In Education Sector Revenue Market Share by Manufacturers (2014-2019)
3.1.3 Global Virtual Reality In Education Sector Market Concentration Ratio (CR5 and HHI)
3.2 Virtual Reality In Education Sector Key Players Head office and Area Served
3.3 Key Players Virtual Reality In Education Sector Product/Solution/Service
3.4 Date of Enter into Virtual Reality In Education Sector Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Virtual Reality In Education Sector Market Size by Type (2014-2019)
4.2 Global Virtual Reality In Education Sector Market Size by Application (2014-2019)

5 United States
5.1 United States Virtual Reality In Education Sector Market Size (2014-2019)
5.2 Virtual Reality In Education Sector Key Players in United States
5.3 United States Virtual Reality In Education Sector Market Size by Type
5.4 United States Virtual Reality In Education Sector Market Size by Application

6 Europe
6.1 Europe Virtual Reality In Education Sector Market Size (2014-2019)
6.2 Virtual Reality In Education Sector Key Players in Europe
6.3 Europe Virtual Reality In Education Sector Market Size by Type
6.4 Europe Virtual Reality In Education Sector Market Size by Application

7 China
7.1 China Virtual Reality In Education Sector Market Size (2014-2019)
7.2 Virtual Reality In Education Sector Key Players in China
7.3 China Virtual Reality In Education Sector Market Size by Type
7.4 China Virtual Reality In Education Sector Market Size by Application

8 Japan
8.1 Japan Virtual Reality In Education Sector Market Size (2014-2019)
8.2 Virtual Reality In Education Sector Key Players in Japan
8.3 Japan Virtual Reality In Education Sector Market Size by Type
8.4 Japan Virtual Reality In Education Sector Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Virtual Reality In Education Sector Market Size (2014-2019)
9.2 Virtual Reality In Education Sector Key Players in Southeast Asia
9.3 Southeast Asia Virtual Reality In Education Sector Market Size by Type
9.4 Southeast Asia Virtual Reality In Education Sector Market Size by Application

10 India
10.1 India Virtual Reality In Education Sector Market Size (2014-2019)
10.2 Virtual Reality In Education Sector Key Players in India
10.3 India Virtual Reality In Education Sector Market Size by Type
10.4 India Virtual Reality In Education Sector Market Size by Application

11 Central & South America
11.1 Central & South America Virtual Reality In Education Sector Market Size (2014-2019)
11.2 Virtual Reality In Education Sector Key Players in Central & South America
11.3 Central & South America Virtual Reality In Education Sector Market Size by Type
11.4 Central & South America Virtual Reality In Education Sector Market Size by Application

12 International Players Profiles
12.1 Unimersiv
12.1.1 Unimersiv Company Details
12.1.2 Company Description and Business Overview
12.1.3 Virtual Reality In Education Sector Introduction
12.1.4 Unimersiv Revenue in Virtual Reality In Education Sector Business (2014-2019)
12.1.5 Unimersiv Recent Development
12.2 Google
12.2.1 Google Company Details
12.2.2 Company Description and Business Overview
12.2.3 Virtual Reality In Education Sector Introduction
12.2.4 Google Revenue in Virtual Reality In Education Sector Business (2014-2019)
12.2.5 Google Recent Development
12.3 VR Education Holdings
12.3.1 VR Education Holdings Company Details
12.3.2 Company Description and Business Overview
12.3.3 Virtual Reality In Education Sector Introduction
12.3.4 VR Education Holdings Revenue in Virtual Reality In Education Sector Business (2014-2019)
12.3.5 VR Education Holdings Recent Development
12.4 Alchemy VR
12.4.1 Alchemy VR Company Details
12.4.2 Company Description and Business Overview
12.4.3 Virtual Reality In Education Sector Introduction
12.4.4 Alchemy VR Revenue in Virtual Reality In Education Sector Business (2014-2019)
12.4.5 Alchemy VR Recent Development
12.5 Discovery VR
12.5.1 Discovery VR Company Details
12.5.2 Company Description and Business Overview
12.5.3 Virtual Reality In Education Sector Introduction
12.5.4 Discovery VR Revenue in Virtual Reality In Education Sector Business (2014-2019)
12.5.5 Discovery VR Recent Development
12.6 zSpace
12.6.1 zSpace Company Details
12.6.2 Company Description and Business Overview
12.6.3 Virtual Reality In Education Sector Introduction
12.6.4 zSpace Revenue in Virtual Reality In Education Sector Business (2014-2019)
12.6.5 zSpace Recent Development
12.7 Curiscope
12.7.1 Curiscope Company Details
12.7.2 Company Description and Business Overview
12.7.3 Virtual Reality In Education Sector Introduction
12.7.4 Curiscope Revenue in Virtual Reality In Education Sector Business (2014-2019)
12.7.5 Curiscope Recent Development
12.8 WEARVR
12.8.1 WEARVR Company Details
12.8.2 Company Description and Business Overview
12.8.3 Virtual Reality In Education Sector Introduction
12.8.4 WEARVR Revenue in Virtual Reality In Education Sector Business (2014-2019)
12.8.5 WEARVR Recent Development
12.9 Nearpod
12.9.1 Nearpod Company Details
12.9.2 Company Description and Business Overview
12.9.3 Virtual Reality In Education Sector Introduction
12.9.4 Nearpod Revenue in Virtual Reality In Education Sector Business (2014-2019)
12.9.5 Nearpod Recent Development
12.10 EON Reality
12.10.1 EON Reality Company Details
12.10.2 Company Description and Business Overview
12.10.3 Virtual Reality In Education Sector Introduction
12.10.4 EON Reality Revenue in Virtual Reality In Education Sector Business (2014-2019)
12.10.5 EON Reality Recent Development
12.11 Oculus VR
12.12 Schell Games
12.13 Gamar
12.14 Thinglink
12.15 Virtalis
12.16 Avantis Education

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details