Global Virtual Reality for Smartphone Market Insights, Research, Forecast to 2025

Published On: Jul 2019

Format: PDF

Publisher: QY Research

Pages: 111

Report ID: 17667

The Virtual Reality for Smartphone market was valued at Million US$ in 2018 and is projected to reach Million US$ by 2025, at a CAGR of during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Virtual Reality for Smartphone.

This report presents the worldwide Virtual Reality for Smartphone market size (value, production and consumption), splits the breakdown (data status 2014-2019 and forecast to 2025), by manufacturers, region, type and application.
This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

The following manufacturers are covered in this report:
Samsung
Google
Merge
Insignia™
Lenovo
Homido
iLive
ReTrak
Indigi
Sumaclife

Virtual Reality for Smartphone Breakdown Data by Type
Regular VR
Cardboard
Virtual Reality for Smartphone Breakdown Data by Application
Commercial Use
Personal Use

Virtual Reality for Smartphone Production by Region
United States
Europe
China
Japan
South Korea
Other Regions

Virtual Reality for Smartphone Consumption by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Russia
Rest of Europe
Central & South America
Brazil
Rest of South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
Rest of Middle East & Africa

The study objectives are:
To analyze and research the global Virtual Reality for Smartphone status and future forecast,involving, production, revenue, consumption, historical and forecast.
To present the key Virtual Reality for Smartphone manufacturers, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and applications.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Virtual Reality for Smartphone :
History Year: 2014 - 2018
Base Year: 2018
Estimated Year: 2019
Forecast Year: 2019 - 2025

This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Virtual Reality for Smartphone market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Study Coverage
1.1 Virtual Reality for Smartphone Product
1.2 Key Market Segments in This Study
1.3 Key Manufacturers Covered
1.4 Market by Type
1.4.1 Global Virtual Reality for Smartphone Market Size Growth Rate by Type
1.4.2 Regular VR
1.4.3 Cardboard
1.5 Market by Application
1.5.1 Global Virtual Reality for Smartphone Market Size Growth Rate by Application
1.5.2 Commercial Use
1.5.3 Personal Use
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
2.1 Global Virtual Reality for Smartphone Market Size
2.1.1 Global Virtual Reality for Smartphone Revenue 2014-2025
2.1.2 Global Virtual Reality for Smartphone Production 2014-2025
2.2 Virtual Reality for Smartphone Growth Rate (CAGR) 2019-2025
2.3 Analysis of Competitive Landscape
2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
2.3.2 Key Virtual Reality for Smartphone Manufacturers
2.3.2.1 Virtual Reality for Smartphone Manufacturing Base Distribution, Headquarters
2.3.2.2 Manufacturers Virtual Reality for Smartphone Product Offered
2.3.2.3 Date of Manufacturers Enter into Virtual Reality for Smartphone Market
2.4 Key Trends for Virtual Reality for Smartphone Markets & Products

3 Market Size by Manufacturers
3.1 Virtual Reality for Smartphone Production by Manufacturers
3.1.1 Virtual Reality for Smartphone Production by Manufacturers
3.1.2 Virtual Reality for Smartphone Production Market Share by Manufacturers
3.2 Virtual Reality for Smartphone Revenue by Manufacturers
3.2.1 Virtual Reality for Smartphone Revenue by Manufacturers (2014-2019)
3.2.2 Virtual Reality for Smartphone Revenue Share by Manufacturers (2014-2019)
3.3 Virtual Reality for Smartphone Price by Manufacturers
3.4 Mergers & Acquisitions, Expansion Plans

4 Virtual Reality for Smartphone Production by Regions
4.1 Global Virtual Reality for Smartphone Production by Regions
4.1.1 Global Virtual Reality for Smartphone Production Market Share by Regions
4.1.2 Global Virtual Reality for Smartphone Revenue Market Share by Regions
4.2 United States
4.2.1 United States Virtual Reality for Smartphone Production
4.2.2 United States Virtual Reality for Smartphone Revenue
4.2.3 Key Players in United States
4.2.4 United States Virtual Reality for Smartphone Import & Export
4.3 Europe
4.3.1 Europe Virtual Reality for Smartphone Production
4.3.2 Europe Virtual Reality for Smartphone Revenue
4.3.3 Key Players in Europe
4.3.4 Europe Virtual Reality for Smartphone Import & Export
4.4 China
4.4.1 China Virtual Reality for Smartphone Production
4.4.2 China Virtual Reality for Smartphone Revenue
4.4.3 Key Players in China
4.4.4 China Virtual Reality for Smartphone Import & Export
4.5 Japan
4.5.1 Japan Virtual Reality for Smartphone Production
4.5.2 Japan Virtual Reality for Smartphone Revenue
4.5.3 Key Players in Japan
4.5.4 Japan Virtual Reality for Smartphone Import & Export
4.6 South Korea
4.6.1 South Korea Virtual Reality for Smartphone Production
4.6.2 South Korea Virtual Reality for Smartphone Revenue
4.6.3 Key Players in South Korea
4.6.4 South Korea Virtual Reality for Smartphone Import & Export
4.7 Other Regions
4.7.1 Taiwan
4.7.2 India
4.7.3 Southeast Asia

5 Virtual Reality for Smartphone Consumption by Regions
5.1 Global Virtual Reality for Smartphone Consumption by Regions
5.1.1 Global Virtual Reality for Smartphone Consumption by Regions
5.1.2 Global Virtual Reality for Smartphone Consumption Market Share by Regions
5.2 North America
5.2.1 North America Virtual Reality for Smartphone Consumption by Application
5.2.2 North America Virtual Reality for Smartphone Consumption by Countries
5.2.3 United States
5.2.4 Canada
5.2.5 Mexico
5.3 Europe
5.3.1 Europe Virtual Reality for Smartphone Consumption by Application
5.3.2 Europe Virtual Reality for Smartphone Consumption by Countries
5.3.3 Germany
5.3.4 France
5.3.5 UK
5.3.6 Italy
5.3.7 Russia
5.4 Asia Pacific
5.4.1 Asia Pacific Virtual Reality for Smartphone Consumption by Application
5.4.2 Asia Pacific Virtual Reality for Smartphone Consumption by Countries
5.4.3 China
5.4.4 Japan
5.4.5 South Korea
5.4.6 India
5.4.7 Australia
5.4.8 Indonesia
5.4.9 Thailand
5.4.10 Malaysia
5.4.11 Philippines
5.4.12 Vietnam
5.5 Central & South America
5.5.1 Central & South America Virtual Reality for Smartphone Consumption by Application
5.5.2 Central & South America Virtual Reality for Smartphone Consumption by Country
5.5.3 Brazil
5.6 Middle East and Africa
5.6.1 Middle East and Africa Virtual Reality for Smartphone Consumption by Application
5.6.2 Middle East and Africa Virtual Reality for Smartphone Consumption by Countries
5.6.3 GCC Countries
5.6.4 Egypt
5.6.5 South Africa

6 Market Size by Type
6.1 Global Virtual Reality for Smartphone Production by Type
6.2 Global Virtual Reality for Smartphone Revenue by Type
6.3 Virtual Reality for Smartphone Price by Type

7 Market Size by Application
7.1 Overview
7.2 Global Virtual Reality for Smartphone Breakdown Dada by Application
7.2.1 Global Virtual Reality for Smartphone Consumption by Application
7.2.2 Global Virtual Reality for Smartphone Consumption Market Share by Application (2014-2019)

8 Manufacturers Profiles
8.1 Samsung
8.1.1 Samsung Company Details
8.1.2 Company Overview
8.1.3 Samsung Virtual Reality for Smartphone Production Revenue and Gross Margin (2014-2019)
8.1.4 Samsung Virtual Reality for Smartphone Product Description
8.1.5 Samsung Recent Development
8.2 Google
8.2.1 Google Company Details
8.2.2 Company Overview
8.2.3 Google Virtual Reality for Smartphone Production Revenue and Gross Margin (2014-2019)
8.2.4 Google Virtual Reality for Smartphone Product Description
8.2.5 Google Recent Development
8.3 Merge
8.3.1 Merge Company Details
8.3.2 Company Overview
8.3.3 Merge Virtual Reality for Smartphone Production Revenue and Gross Margin (2014-2019)
8.3.4 Merge Virtual Reality for Smartphone Product Description
8.3.5 Merge Recent Development
8.4 Insignia™
8.4.1 Insignia™ Company Details
8.4.2 Company Overview
8.4.3 Insignia™ Virtual Reality for Smartphone Production Revenue and Gross Margin (2014-2019)
8.4.4 Insignia™ Virtual Reality for Smartphone Product Description
8.4.5 Insignia™ Recent Development
8.5 Lenovo
8.5.1 Lenovo Company Details
8.5.2 Company Overview
8.5.3 Lenovo Virtual Reality for Smartphone Production Revenue and Gross Margin (2014-2019)
8.5.4 Lenovo Virtual Reality for Smartphone Product Description
8.5.5 Lenovo Recent Development
8.6 Homido
8.6.1 Homido Company Details
8.6.2 Company Overview
8.6.3 Homido Virtual Reality for Smartphone Production Revenue and Gross Margin (2014-2019)
8.6.4 Homido Virtual Reality for Smartphone Product Description
8.6.5 Homido Recent Development
8.7 iLive
8.7.1 iLive Company Details
8.7.2 Company Overview
8.7.3 iLive Virtual Reality for Smartphone Production Revenue and Gross Margin (2014-2019)
8.7.4 iLive Virtual Reality for Smartphone Product Description
8.7.5 iLive Recent Development
8.8 ReTrak
8.8.1 ReTrak Company Details
8.8.2 Company Overview
8.8.3 ReTrak Virtual Reality for Smartphone Production Revenue and Gross Margin (2014-2019)
8.8.4 ReTrak Virtual Reality for Smartphone Product Description
8.8.5 ReTrak Recent Development
8.9 Indigi
8.9.1 Indigi Company Details
8.9.2 Company Overview
8.9.3 Indigi Virtual Reality for Smartphone Production Revenue and Gross Margin (2014-2019)
8.9.4 Indigi Virtual Reality for Smartphone Product Description
8.9.5 Indigi Recent Development
8.10 Sumaclife
8.10.1 Sumaclife Company Details
8.10.2 Company Overview
8.10.3 Sumaclife Virtual Reality for Smartphone Production Revenue and Gross Margin (2014-2019)
8.10.4 Sumaclife Virtual Reality for Smartphone Product Description
8.10.5 Sumaclife Recent Development

9 Production Forecasts
9.1 Virtual Reality for Smartphone Production and Revenue Forecast
9.1.1 Global Virtual Reality for Smartphone Production Forecast 2019-2025
9.1.2 Global Virtual Reality for Smartphone Revenue Forecast 2019-2025
9.2 Virtual Reality for Smartphone Production and Revenue Forecast by Regions
9.2.1 Global Virtual Reality for Smartphone Revenue Forecast by Regions
9.2.2 Global Virtual Reality for Smartphone Production Forecast by Regions
9.3 Virtual Reality for Smartphone Key Producers Forecast
9.3.1 United States
9.3.2 Europe
9.3.3 China
9.3.4 Japan
9.3.5 South Korea
9.4 Forecast by Type
9.4.1 Global Virtual Reality for Smartphone Production Forecast by Type
9.4.2 Global Virtual Reality for Smartphone Revenue Forecast by Type

10 Consumption Forecast
10.1 Virtual Reality for Smartphone Consumption Forecast by Application
10.2 Virtual Reality for Smartphone Consumption Forecast by Regions
10.3 North America Market Consumption Forecast
10.3.1 North America Virtual Reality for Smartphone Consumption Forecast by Regions 2019-2025
10.3.2 United States
10.3.3 Canada
10.3.4 Mexico
10.4 Europe Market Consumption Forecast
10.4.1 Europe Virtual Reality for Smartphone Consumption Forecast by Regions 2019-2025
10.4.2 Germany
10.4.3 France
10.4.4 UK
10.4.5 Italy
10.4.6 Russia
10.5 Asia Pacific Market Consumption Forecast
10.5.1 Asia Pacific Virtual Reality for Smartphone Consumption Forecast by Regions 2019-2025
10.5.2 China
10.5.3 Japan
10.5.4 South Korea
10.5.5 India
10.5.6 Australia
10.5.7 Indonesia
10.5.8 Thailand
10.5.9 Malaysia
10.5.10 Philippines
10.5.11 Vietnam
10.6 Central & South America Market Consumption Forecast
10.6.1 Central & South America Virtual Reality for Smartphone Consumption Forecast by Regions 2019-2025
10.6.2 Brazil
10.7 Middle East and Africa Market Consumption Forecast
10.7.1 Middle East and Africa Virtual Reality for Smartphone Consumption Forecast by Regions 2019-2025
10.7.2 GCC Countries
10.7.3 Egypt
10.7.4 South Africa

11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Virtual Reality for Smartphone Sales Channels
11.2.2 Virtual Reality for Smartphone Distributors
11.3 Virtual Reality for Smartphone Customers

12 Market Opportunities & Challenges, Risks and Influences Factors Analysis
12.1 Market Opportunities and Drivers
12.2 Market Challenges
12.3 Market Risks/Restraints

13 Key Findings in the Global Virtual Reality for Smartphone Study

14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.1.1 Research Programs/Design
14.1.1.2 Market Size Estimation
14.1.1.3 Market Breakdown and Data Triangulation
14.1.2 Data Source
14.1.2.1 Secondary Sources
14.1.2.2 Primary Sources
14.2 Author Details
14.3 Disclaimer