Global Virtual Reality (VR) Market Size, Status, Research and Forecast 2019-2025

Published On: Jul 2019

Format: PDF

Publisher: QY Research

Pages: 105

Report ID: 3118

Virtual reality (VR) is defined as a three-dimensional computer-generated environment.
VR provides an immersive experience by connecting the user to the VR world.
In 2018, the global Virtual Reality (VR) market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Virtual Reality (VR) status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality (VR) development in United States, Europe and China.

The key players covered in this study
Netflix
Samsung Electronics
Google
Koncept VR
Jaunt
DODOcase
I AM CARDBOARD
KNOXLABS
OnePlus
PowisVR
Unofficial Cardboard
ZEISS VR ONE
HOMIDO
Mattel
Samsonite IP Holdings
HTC
Facebook (Oculus VR)

Market segment by Type, the product can be split into
Software System
Hardware Devices

Market segment by Application, split into
Medical
Entertainment
Military
Game
Other

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Virtual Reality (VR) status, future forecast, growth opportunity, key market and key players.
To present the Virtual Reality (VR) development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Virtual Reality (VR) are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Virtual Reality (VR) Market Size Growth Rate by Type (2014-2025)
1.4.2 Software System
1.4.3 Hardware Devices
1.5 Market by Application
1.5.1 Global Virtual Reality (VR) Market Share by Application (2014-2025)
1.5.2 Medical
1.5.3 Entertainment
1.5.4 Military
1.5.5 Game
1.5.6 Other
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Virtual Reality (VR) Market Size
2.2 Virtual Reality (VR) Growth Trends by Regions
2.2.1 Virtual Reality (VR) Market Size by Regions (2014-2025)
2.2.2 Virtual Reality (VR) Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Virtual Reality (VR) Market Size by Manufacturers
3.1.1 Global Virtual Reality (VR) Revenue by Manufacturers (2014-2019)
3.1.2 Global Virtual Reality (VR) Revenue Market Share by Manufacturers (2014-2019)
3.1.3 Global Virtual Reality (VR) Market Concentration Ratio (CR5 and HHI)
3.2 Virtual Reality (VR) Key Players Head office and Area Served
3.3 Key Players Virtual Reality (VR) Product/Solution/Service
3.4 Date of Enter into Virtual Reality (VR) Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Virtual Reality (VR) Market Size by Type (2014-2019)
4.2 Global Virtual Reality (VR) Market Size by Application (2014-2019)

5 United States
5.1 United States Virtual Reality (VR) Market Size (2014-2019)
5.2 Virtual Reality (VR) Key Players in United States
5.3 United States Virtual Reality (VR) Market Size by Type
5.4 United States Virtual Reality (VR) Market Size by Application

6 Europe
6.1 Europe Virtual Reality (VR) Market Size (2014-2019)
6.2 Virtual Reality (VR) Key Players in Europe
6.3 Europe Virtual Reality (VR) Market Size by Type
6.4 Europe Virtual Reality (VR) Market Size by Application

7 China
7.1 China Virtual Reality (VR) Market Size (2014-2019)
7.2 Virtual Reality (VR) Key Players in China
7.3 China Virtual Reality (VR) Market Size by Type
7.4 China Virtual Reality (VR) Market Size by Application

8 Japan
8.1 Japan Virtual Reality (VR) Market Size (2014-2019)
8.2 Virtual Reality (VR) Key Players in Japan
8.3 Japan Virtual Reality (VR) Market Size by Type
8.4 Japan Virtual Reality (VR) Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Virtual Reality (VR) Market Size (2014-2019)
9.2 Virtual Reality (VR) Key Players in Southeast Asia
9.3 Southeast Asia Virtual Reality (VR) Market Size by Type
9.4 Southeast Asia Virtual Reality (VR) Market Size by Application

10 India
10.1 India Virtual Reality (VR) Market Size (2014-2019)
10.2 Virtual Reality (VR) Key Players in India
10.3 India Virtual Reality (VR) Market Size by Type
10.4 India Virtual Reality (VR) Market Size by Application

11 Central & South America
11.1 Central & South America Virtual Reality (VR) Market Size (2014-2019)
11.2 Virtual Reality (VR) Key Players in Central & South America
11.3 Central & South America Virtual Reality (VR) Market Size by Type
11.4 Central & South America Virtual Reality (VR) Market Size by Application

12 International Players Profiles
12.1 Netflix
12.1.1 Netflix Company Details
12.1.2 Company Description and Business Overview
12.1.3 Virtual Reality (VR) Introduction
12.1.4 Netflix Revenue in Virtual Reality (VR) Business (2014-2019)
12.1.5 Netflix Recent Development
12.2 Samsung Electronics
12.2.1 Samsung Electronics Company Details
12.2.2 Company Description and Business Overview
12.2.3 Virtual Reality (VR) Introduction
12.2.4 Samsung Electronics Revenue in Virtual Reality (VR) Business (2014-2019)
12.2.5 Samsung Electronics Recent Development
12.3 Google
12.3.1 Google Company Details
12.3.2 Company Description and Business Overview
12.3.3 Virtual Reality (VR) Introduction
12.3.4 Google Revenue in Virtual Reality (VR) Business (2014-2019)
12.3.5 Google Recent Development
12.4 Koncept VR
12.4.1 Koncept VR Company Details
12.4.2 Company Description and Business Overview
12.4.3 Virtual Reality (VR) Introduction
12.4.4 Koncept VR Revenue in Virtual Reality (VR) Business (2014-2019)
12.4.5 Koncept VR Recent Development
12.5 Jaunt
12.5.1 Jaunt Company Details
12.5.2 Company Description and Business Overview
12.5.3 Virtual Reality (VR) Introduction
12.5.4 Jaunt Revenue in Virtual Reality (VR) Business (2014-2019)
12.5.5 Jaunt Recent Development
12.6 DODOcase
12.6.1 DODOcase Company Details
12.6.2 Company Description and Business Overview
12.6.3 Virtual Reality (VR) Introduction
12.6.4 DODOcase Revenue in Virtual Reality (VR) Business (2014-2019)
12.6.5 DODOcase Recent Development
12.7 I AM CARDBOARD
12.7.1 I AM CARDBOARD Company Details
12.7.2 Company Description and Business Overview
12.7.3 Virtual Reality (VR) Introduction
12.7.4 I AM CARDBOARD Revenue in Virtual Reality (VR) Business (2014-2019)
12.7.5 I AM CARDBOARD Recent Development
12.8 KNOXLABS
12.8.1 KNOXLABS Company Details
12.8.2 Company Description and Business Overview
12.8.3 Virtual Reality (VR) Introduction
12.8.4 KNOXLABS Revenue in Virtual Reality (VR) Business (2014-2019)
12.8.5 KNOXLABS Recent Development
12.9 OnePlus
12.9.1 OnePlus Company Details
12.9.2 Company Description and Business Overview
12.9.3 Virtual Reality (VR) Introduction
12.9.4 OnePlus Revenue in Virtual Reality (VR) Business (2014-2019)
12.9.5 OnePlus Recent Development
12.10 PowisVR
12.10.1 PowisVR Company Details
12.10.2 Company Description and Business Overview
12.10.3 Virtual Reality (VR) Introduction
12.10.4 PowisVR Revenue in Virtual Reality (VR) Business (2014-2019)
12.10.5 PowisVR Recent Development
12.11 Unofficial Cardboard
12.12 ZEISS VR ONE
12.13 HOMIDO
12.14 Mattel
12.15 Samsonite IP Holdings
12.16 HTC
12.17 Facebook (Oculus VR)

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details