Global Virtual Training and Simulation Market Size, Status and Forecast 2019-2025

Published On: Jul 2019

Format: PDF

Publisher: QY Research

Pages: 97

Report ID: 19606

Virtual reality technology is gradually used in the military virtual training. In virtual reality military training, a computer-generated environment simulates reality by means of interactive devices that send and receive information and are worn as goggles, headsets, gloves, or body suits. They are more cost savings.
In 2018, the global Virtual Training and Simulation market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Virtual Training and Simulation status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Training and Simulation development in United States, Europe and China.

The key players covered in this study
L-3 Link Simulation and Training
Boeing
CAE Inc
FlightSafety International
Thales
Lockheed Martin
Cubic Corporation
Rheinmetall Defence
Raytheon
Rockwell Collins
Elbit Systems
Virtual Reality Media

Market segment by Type, the product can be split into
Traditional Virtual Training
Virtual Reality Based Training

Market segment by Application, split into
Flight Simulation
Battlefield Simulation
Medic Training
Vehicle Simulation

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Virtual Training and Simulation status, future forecast, growth opportunity, key market and key players.
To present the Virtual Training and Simulation development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Virtual Training and Simulation are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Virtual Training and Simulation Market Size Growth Rate by Type (2014-2025)
1.4.2 Traditional Virtual Training
1.4.3 Virtual Reality Based Training
1.5 Market by Application
1.5.1 Global Virtual Training and Simulation Market Share by Application (2014-2025)
1.5.2 Flight Simulation
1.5.3 Battlefield Simulation
1.5.4 Medic Training
1.5.5 Vehicle Simulation
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Virtual Training and Simulation Market Size
2.2 Virtual Training and Simulation Growth Trends by Regions
2.2.1 Virtual Training and Simulation Market Size by Regions (2014-2025)
2.2.2 Virtual Training and Simulation Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Virtual Training and Simulation Market Size by Manufacturers
3.1.1 Global Virtual Training and Simulation Revenue by Manufacturers (2014-2019)
3.1.2 Global Virtual Training and Simulation Revenue Market Share by Manufacturers (2014-2019)
3.1.3 Global Virtual Training and Simulation Market Concentration Ratio (CR5 and HHI)
3.2 Virtual Training and Simulation Key Players Head office and Area Served
3.3 Key Players Virtual Training and Simulation Product/Solution/Service
3.4 Date of Enter into Virtual Training and Simulation Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Virtual Training and Simulation Market Size by Type (2014-2019)
4.2 Global Virtual Training and Simulation Market Size by Application (2014-2019)

5 United States
5.1 United States Virtual Training and Simulation Market Size (2014-2019)
5.2 Virtual Training and Simulation Key Players in United States
5.3 United States Virtual Training and Simulation Market Size by Type
5.4 United States Virtual Training and Simulation Market Size by Application

6 Europe
6.1 Europe Virtual Training and Simulation Market Size (2014-2019)
6.2 Virtual Training and Simulation Key Players in Europe
6.3 Europe Virtual Training and Simulation Market Size by Type
6.4 Europe Virtual Training and Simulation Market Size by Application

7 China
7.1 China Virtual Training and Simulation Market Size (2014-2019)
7.2 Virtual Training and Simulation Key Players in China
7.3 China Virtual Training and Simulation Market Size by Type
7.4 China Virtual Training and Simulation Market Size by Application

8 Japan
8.1 Japan Virtual Training and Simulation Market Size (2014-2019)
8.2 Virtual Training and Simulation Key Players in Japan
8.3 Japan Virtual Training and Simulation Market Size by Type
8.4 Japan Virtual Training and Simulation Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Virtual Training and Simulation Market Size (2014-2019)
9.2 Virtual Training and Simulation Key Players in Southeast Asia
9.3 Southeast Asia Virtual Training and Simulation Market Size by Type
9.4 Southeast Asia Virtual Training and Simulation Market Size by Application

10 India
10.1 India Virtual Training and Simulation Market Size (2014-2019)
10.2 Virtual Training and Simulation Key Players in India
10.3 India Virtual Training and Simulation Market Size by Type
10.4 India Virtual Training and Simulation Market Size by Application

11 Central & South America
11.1 Central & South America Virtual Training and Simulation Market Size (2014-2019)
11.2 Virtual Training and Simulation Key Players in Central & South America
11.3 Central & South America Virtual Training and Simulation Market Size by Type
11.4 Central & South America Virtual Training and Simulation Market Size by Application

12 International Players Profiles
12.1 L-3 Link Simulation and Training
12.1.1 L-3 Link Simulation and Training Company Details
12.1.2 Company Description and Business Overview
12.1.3 Virtual Training and Simulation Introduction
12.1.4 L-3 Link Simulation and Training Revenue in Virtual Training and Simulation Business (2014-2019)
12.1.5 L-3 Link Simulation and Training Recent Development
12.2 Boeing
12.2.1 Boeing Company Details
12.2.2 Company Description and Business Overview
12.2.3 Virtual Training and Simulation Introduction
12.2.4 Boeing Revenue in Virtual Training and Simulation Business (2014-2019)
12.2.5 Boeing Recent Development
12.3 CAE Inc
12.3.1 CAE Inc Company Details
12.3.2 Company Description and Business Overview
12.3.3 Virtual Training and Simulation Introduction
12.3.4 CAE Inc Revenue in Virtual Training and Simulation Business (2014-2019)
12.3.5 CAE Inc Recent Development
12.4 FlightSafety International
12.4.1 FlightSafety International Company Details
12.4.2 Company Description and Business Overview
12.4.3 Virtual Training and Simulation Introduction
12.4.4 FlightSafety International Revenue in Virtual Training and Simulation Business (2014-2019)
12.4.5 FlightSafety International Recent Development
12.5 Thales
12.5.1 Thales Company Details
12.5.2 Company Description and Business Overview
12.5.3 Virtual Training and Simulation Introduction
12.5.4 Thales Revenue in Virtual Training and Simulation Business (2014-2019)
12.5.5 Thales Recent Development
12.6 Lockheed Martin
12.6.1 Lockheed Martin Company Details
12.6.2 Company Description and Business Overview
12.6.3 Virtual Training and Simulation Introduction
12.6.4 Lockheed Martin Revenue in Virtual Training and Simulation Business (2014-2019)
12.6.5 Lockheed Martin Recent Development
12.7 Cubic Corporation
12.7.1 Cubic Corporation Company Details
12.7.2 Company Description and Business Overview
12.7.3 Virtual Training and Simulation Introduction
12.7.4 Cubic Corporation Revenue in Virtual Training and Simulation Business (2014-2019)
12.7.5 Cubic Corporation Recent Development
12.8 Rheinmetall Defence
12.8.1 Rheinmetall Defence Company Details
12.8.2 Company Description and Business Overview
12.8.3 Virtual Training and Simulation Introduction
12.8.4 Rheinmetall Defence Revenue in Virtual Training and Simulation Business (2014-2019)
12.8.5 Rheinmetall Defence Recent Development
12.9 Raytheon
12.9.1 Raytheon Company Details
12.9.2 Company Description and Business Overview
12.9.3 Virtual Training and Simulation Introduction
12.9.4 Raytheon Revenue in Virtual Training and Simulation Business (2014-2019)
12.9.5 Raytheon Recent Development
12.10 Rockwell Collins
12.10.1 Rockwell Collins Company Details
12.10.2 Company Description and Business Overview
12.10.3 Virtual Training and Simulation Introduction
12.10.4 Rockwell Collins Revenue in Virtual Training and Simulation Business (2014-2019)
12.10.5 Rockwell Collins Recent Development
12.11 Elbit Systems
12.12 Virtual Reality Media

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details